Sofia Papavlasopoulou

Orcid: 0000-0002-1974-0522

According to our database1, Sofia Papavlasopoulou authored at least 41 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Combining Design Thinking with Emerging Technologies in K-12 Education.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

Designing Multi Sensory Environments for Children's Learning: An Analysis of Teachers' and Researchers' Perspectives.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Children's facial expressions during collaborative coding: Objective versus subjective performances.
Int. J. Child Comput. Interact., 2022

Educating about Responsible AI in IS: Designing a course based on Experiential Learning.
Proceedings of the 43rd International Conference on Information Systems, 2022

Wearable Sensing and Quantified-self to explain Learning Experience.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Understanding Fun in Learning to Code: A Multi-Modal Data approach.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Fun in Learning.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Investigating gaze interaction to support children's gameplay.
Int. J. Child Comput. Interact., 2021

Faces Don't Lie: Analysis of Children's Facial expressions during Collaborative Coding.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Information flow and children's emotions during collaborative coding: A causal analysis.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Monitoring Children's Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity.
IEEE Pervasive Comput., 2020

Fitbit for learning: Towards capturing the learning experience using wearable sensing.
Int. J. Hum. Comput. Stud., 2020

Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach.
Int. J. Inf. Manag., 2020

Patterns in informal and non-formal science learning activities for children-A Europe-wide survey study.
Int. J. Child Comput. Interact., 2020

Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences.
Comput. Hum. Behav., 2020

Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance.
Proceedings of the IEEE Conference on Games, 2020

Using sensing technologies to explain children's self-representation in motion-based educational games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children's attitudes?
Int. J. Child Comput. Interact., 2019

Exploring children's learning experience in constructionism-based coding activities through design-based research.
Comput. Hum. Behav., 2019

The role of age and gender on implementing informal and non-formal science learning activities for children.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Towards Automatic and Pervasive Physiological Sensing of Collaborative Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Experience, motivations and confirmation of expectations in SNS satisfaction.
Proceedings of the 25th Americas Conference on Information Systems, 2019

Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
How do you feel about learning to code? Investigating the effect of children's attitudes towards coding using eye-tracking.
Int. J. Child Comput. Interact., 2018

Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior.
Proceedings of the Conference on Creativity and Making in Education, 2018

Discovering children's competences in coding through the analysis of Scratch projects.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Emotions in Motion: The Combined Effect of Positive and Negative Emotions on Personalised E-Commerce.
Int. J. Online Mark., 2017

Empirical studies on the Maker Movement, a promising approach to learning: A literature review.
Entertain. Comput., 2017

SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Motivations and Emotions in Social Media: Explaining Users' Satisfaction with FsQCA.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017

Reviewing the affordances of tangible programming languages: Implications for design and practice.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Designing Creative Programing Experiences for 15 Years Old Students.
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015

Can Interactive Art Installations Attract 15 Years Old Students to Coding?
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Towards Emotional Satisfaction in Social Network Services Use.
Proceedings of the 8th Mediterranean Conference on Information Systems, 2014


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