Kshitij Sharma

Orcid: 0000-0003-3364-637X

According to our database1, Kshitij Sharma authored at least 108 papers between 2012 and 2024.

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Bibliography

2024
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study.
IEEE Trans. Learn. Technol., 2024

2023
All eyes on me: Predicting consumer intentions on social commerce platforms using eye-tracking data and ensemble learning.
Decis. Support Syst., December, 2023

Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

Carry-Forward Effect: Early scaffolding learning processes.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

Neuro-Conceptualization: Visual Conceptual Modeling meets Neuroscience.
Proceedings of the 13th International Workshop on Enterprise Modeling and Information Systems Architectures (EMISA 2023), 2023

Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity.
J. Comput. Assist. Learn., 2022

Children's facial expressions during collaborative coding: Objective versus subjective performances.
Int. J. Child Comput. Interact., 2022

Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities.
Int. J. Child Comput. Interact., 2022

Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach.
Int. J. Child Comput. Interact., 2022

Towards Participatory Design Facilitation as Reflective Practice.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Wearable Sensing and Quantified-self to explain Learning Experience.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Six Facets of Facilitation: Participatory Design Facilitators' Perspectives on Their Role and Its Realization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding Fun in Learning to Code: A Multi-Modal Data approach.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Measuring causality between collaborative and individual gaze metrics for collaborative problem-solving with intelligent tutoring systems.
J. Comput. Assist. Learn., 2021

Sensing-Based Analytics in Education: The Rise of Multimodal Data Enabled Learning Systems.
IT Prof., 2021

Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study.
Inf. Syst. Frontiers, 2021

Information flow and cognition affect each other: Evidence from digital learning.
Int. J. Hum. Comput. Stud., 2021

Sensing technologies and child-computer interaction: Opportunities, challenges and ethical considerations.
Int. J. Child Comput. Interact., 2021

Investigating gaze interaction to support children's gameplay.
Int. J. Child Comput. Interact., 2021

Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning.
Frontiers Artif. Intell., 2021

Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review.
Entertain. Comput., 2021

Faces Don't Lie: Analysis of Children's Facial expressions during Collaborative Coding.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Multimodal AI Agent to Support Students' Motion-Based Educational Game Play.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021

Information flow and children's emotions during collaborative coding: A causal analysis.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Multimodal Learning Analytics to Inform Learning Design: Lessons Learned from Computing Education.
J. Learn. Anal., December, 2020

Characterizing Learners' Engagement in MOOCs: An Observational Case Study Using the NoteMyProgress Tool for Supporting Self-Regulation.
IEEE Trans. Learn. Technol., 2020

Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning.
IEEE Trans. Learn. Technol., 2020

Eye-tracking and artificial intelligence to enhance motivation and learning.
Smart Learn. Environ., 2020

Utilizing Interactive Surfaces to Enhance Learning, Collaboration and Engagement: Insights from Learners' Gaze and Speech.
Sensors, 2020

Monitoring Children's Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity.
IEEE Pervasive Comput., 2020

Assessing Cognitive Performance Using Physiological and Facial Features: Generalizing across Contexts.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Fitbit for learning: Towards capturing the learning experience using wearable sensing.
Int. J. Hum. Comput. Stud., 2020

Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences.
Comput. Hum. Behav., 2020

Multimodal data capabilities for learning: What can multimodal data tell us about learning?
Br. J. Educ. Technol., 2020

Temporal analysis of multimodal data to predict collaborative learning outcomes.
Br. J. Educ. Technol., 2020

On the Dependence Structure Between Learners' Response-time and Knowledge Mastery: If Not Linear, Then What?
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

SSN-NLP at SemEval-2020 Task 4: Text Classification and Generation on Common Sense Context Using Neural Networks.
Proceedings of the Fourteenth Workshop on Semantic Evaluation, 2020

Predicting learners' effortful behaviour in adaptive assessment using multimodal data.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

Using Multimodal Learning Analytics to Explore how Children Experience Educational Motion-Based Touchless Games.
Proceedings of CrossMMLA in practice: Collecting, 2020

Towards Obtaining Facial Proxies for Gaze behaviour in TEL.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data.
Proceedings of the Responsible Design, Implementation and Use of Information and Communication Technology, 2020

Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance.
Proceedings of the IEEE Conference on Games, 2020

Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Using sensing technologies to explain children's self-representation in motion-based educational games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Multimodal data as a means to understand the learning experience.
Int. J. Inf. Manag., 2019

Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children's attitudes?
Int. J. Child Comput. Interact., 2019

Digital storytelling for good with Tappetina game.
Entertain. Comput., 2019

Building pipelines for educational data using AI and multimodal analytics: A "grey-box" approach.
Br. J. Educ. Technol., 2019

Exploring EEG signals during the different phases of game-player interaction.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Investigating students' journey through a computer science program using exam data: three new approaches.
Proceedings of the 32nd Norsk Informatikkonferanse, 2019

Deep Learning Model for Text Recognition in Images.
Proceedings of the 10th International Conference on Computing, 2019

Stimuli-Based Gaze Analytics to Enhance Motivation and Learning in MOOCs.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Modelling Learners' Behaviour: A Novel Approach Using GARCH with Multimodal Data.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Analyzing Learners' Behavior Beyond the MOOC: An Exploratory Study.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Towards Automatic and Pervasive Physiological Sensing of Collaborative Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

An Alternate Statistical Lens to Look at Collaboration Data: Extreme Value Theory.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach.
J. Learn. Anal., December, 2018

Orchestration Load Indicators and Patterns: In-the-Wild Studies Using Mobile Eye-Tracking.
IEEE Trans. Learn. Technol., 2018

Multimodal teaching analytics: Automated extraction of orchestration graphs from wearable sensor data.
J. Comput. Assist. Learn., 2018

How do you feel about learning to code? Investigating the effect of children's attitudes towards coding using eye-tracking.
Int. J. Child Comput. Interact., 2018

Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups.
Int. J. Comput. Support. Collab. Learn., 2018

A Comparison of Gaze Behavior of Experts and Novices to Explain Website Visual Appeal.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

Learner-computer interaction.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Gaze insights into debugging behavior using learner-centred analysis.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Interlacing Gaze and Actions to Explain the Debugging Process.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Combining Gaze, Dialogue, and Action from a Collaborative Intelligent Tutoring System to Inform Student Learning Processes.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Gaze as a Proxy for Cognition and Communication.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Iterative Design of an Upper Limb Rehabilitation Game with Tangible Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Visual Aesthetics of E-Commerce Websites: An Eye-Tracking Approach.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior.
Proceedings of the Conference on Creativity and Making in Education, 2018

Exploring Causality Within Collaborative Problem Solving Using Eye-Tracking.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

Evidence for Programming Strategies in University Coding Exercises.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

Semantically Meaningful Cohorts Enable Specialized Knowledge Sharing in a Collaborative MOOC.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

The General Data Protection Regulation: An Opportunity for the HCI Community?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Social commerce and consumer search behavior: An eye-tracking study.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
An Application of Extreme Value Theory to Learning Analytics: Predicting Collaboration Outcome from Eye-tracking Data.
J. Learn. Anal., December, 2017

Online Reviews or Marketer Information? An Eye-Tracking Study on Social Commerce Consumers.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017

Determining Consumer Engagement in Word-of-Mouth: Trust and Network Ties in a Social Commerce Setting.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017

Using Sequential Pattern Mining to Explore Learners' Behaviors and Evaluate Their Correlation with Performance in Inquiry-Based Learning.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Looking THROUGH versus Looking AT: A Strong Concept in Technology Enhanced Learning.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Contextualizing the Co-creation of Artefacts Within the Nested Social Structure of a Collaborative MOOC.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Dual Gaze as a Proxy for Collaboration in Informal Learning.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

CSCL and Eye-Tracking: Experiences, Opportunities and Challenges.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

A Study of Learners' Behaviors in Hands-On Learning Situations and Their Correlation with Academic Performance.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning.
ACM Trans. Comput. Hum. Interact., 2016

A Scalable Approach for Outlier Detection in Edge Streams Using Sketch-based Approximations.
Proceedings of the 2016 SIAM International Conference on Data Mining, 2016

A gaze-based learning analytics model: in-video visual feedback to improve learner's attention in MOOCs.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Teaching analytics: towards automatic extraction of orchestration graphs using wearable sensors.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Visual Augmentation of Deictic Gestures in MOOC Videos.
Proceedings of the Transforming Learning, 2016

Detecting Collaborative Dynamics Using Mobile Eye-Trackers.
Proceedings of the Transforming Learning, 2016

On generalizability of MOOC models.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

How to Quantify Student's Regularity?
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Gaze Analysis methods for Learning Analytics.
PhD thesis, 2015

Identifying Styles and Paths toward Success in MOOCs.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Displaying Teacher's Gaze in a MOOC: Effects on Students' Video Navigation Patterns.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Studying Teacher Orchestration Load in Technology-Enhanced Classrooms - A Mixed-Method Approach and Case Study.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Looking AT versus Looking THROUGH: A Dual Eye-Tracking Study in MOOC Context.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

3D Tangibles Facilitate Joint Visual Attention in Dyads.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

The Burden of Facilitating Collaboration: Towards Estimation of Teacher Orchestration Load using Eye-Tracking Measures.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
Studying Teacher Cognitive Load in Multi-tabletop Classrooms Using Mobile Eye-tracking.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

"With-Me-Ness": A Gaze-Measure for Students' Attention in MOOCs.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Understanding Collaborative Program Comprehension: Interlacing Gaze and Dialogues.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Gaze Evidence for Different Activities in Program Understanding.
Proceedings of the 24th Annual Workshop of the Psychology of Programming Interest Group, 2012


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