Christoffer Holmgård

Orcid: 0000-0002-1917-0099

Affiliations:
  • Northeastern University, Boston, USA


According to our database1, Christoffer Holmgård authored at least 30 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2024
The Ethics of AI in Games.
IEEE Trans. Affect. Comput., 2024

2023
The Teaching Efficacy of the Protégé Effect in Gamified Education.
Proceedings of the IEEE Conference on Games, 2023

2022
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
From Flow to Fuse: A Cognitive Perspective.
Proc. ACM Hum. Comput. Interact., 2021

2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020

2019
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics.
IEEE Trans. Games, 2019

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Gamifying psychological assessment: insights from gamifying the thematic apperception test.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Automated Playtesting of Matching Tile Games.
Proceedings of the IEEE Conference on Games, 2019

Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Procedural Content Generation via Machine Learning (PCGML).
IEEE Trans. Games, 2018

2017
Mechanics automatically recognized via interactive observation: jumping.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Evolving Game-Specific UCB Alternatives for General Video Game Playing.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Ethical Considerations for Player Modeling.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Evolving models of player decision making: Personas versus clones.
Entertain. Comput., 2016

You Say Jump, I Say How High? Operationalising the Game Feel of Jumping.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Computational intelligence and cognitive performance assessment games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Portfolio Online Evolution in StarCraft.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Multimodal PTSD characterization via the StartleMart game.
J. Multimodal User Interfaces, 2015

MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Procedural Personas as Critics for Dungeon Generation.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

To rank or to classify? Annotating stress for reliable PTSD profiling.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Personas versus Clones for Player Decision Modeling.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Generative agents for player decision modeling in games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Evolving personas for player decision modeling.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
The games for health prototype.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Decision making styles in computer games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Stress Detection for PTSD via the StartleMart Game.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013


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