David Sedlácek

Orcid: 0000-0003-0973-0248

Affiliations:
  • Czech Technical University in Prague, Czech Republic


According to our database1, David Sedlácek authored at least 12 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Presentation of Historical Clothing Digital Replicas in Motion.
IEEE Access, 2024

2023
The Most Expensive Museum in the World: Three Player Cooperative Game Between VR and PC Platforms Investigating Empathy between Players and Historical Characters.
Proceedings of the SIGGRAPH Asia 2023 Art Papers, 2023

Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences.
Proceedings of the 14th IEEE International Conference on Cognitive Infocommunications, 2023

2019
Moon Base: A Serious Game for Education.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

On Improving 3D U-net Architecture.
Proceedings of the 14th International Conference on Software Technologies, 2019

2016
Augmented reality experiments with industrial robot in industry 4.0 environment.
Proceedings of the 14th IEEE International Conference on Industrial Informatics, 2016

2012
User Driven 3D Reconstruction Environment.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Multi-user Immersive 3D Reconstruction Environment.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Adding Depth to Cartoons Using Sparse Depth (In)equalities.
Comput. Graph. Forum, 2010

2009
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Real-time Color Ball Tracking for Augmented Reality.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008


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