Jirí Zára

Orcid: 0000-0003-2612-7942

According to our database1, Jirí Zára authored at least 57 papers between 1997 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2019
Moon Base: A Serious Game for Education.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

On Improving 3D U-net Architecture.
Proceedings of the 14th International Conference on Software Technologies, 2019

2018
Distinctive Approaches to Computer Graphics Education.
Comput. Graph. Forum, 2018

2016
A Trip to Arts for Computer Graphics Students.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2014
Stateless generation of distributed virtual worlds.
Comput. Graph., 2014

2013
DCGI Laboratories at CTU Prague, Czech Republic.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
User Driven 3D Reconstruction Environment.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Multi-user Immersive 3D Reconstruction Environment.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones.
Int. J. Mob. Hum. Comput. Interact., 2011

The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Architectural Styles Dependent Shape Grammar Representation of Facades.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Procedural Generation of Infinite Cities.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2009
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph., 2008

Polypostors: 2D polygonal impostors for 3D crowds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Skinning arbitrary deformations.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Skinning with dual quaternions.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Web-Based Historical City Walks: Advances and Bottlenecks.
Presence Teleoperators Virtual Environ., 2006

Virtual Reality Course;A Natural Enrichment of Computer Graphics Classes.
Comput. Graph. Forum, 2006

Fast approximation to spherical harmonics rotation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast approximation to spherical harmonic rotation.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Coding of vectorized cartoon video data.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Efficient collision detection for spherical blend skinning.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Fast approximation of convex hull.
Proceedings of the IASTED International Conference on Advances in Computer Science and Technology, 2006

2005
Parallel Delaunay triangulation in E<sup>2</sup> and E<sup>3</sup> for computers with shared memory.
Parallel Comput., 2005

eGaLab: a new dimension for artists.
Comput. Animat. Virtual Worlds, 2005

Colorization of black-and-white cartoons.
Image Vis. Comput., 2005

Fast Collision Detection for Skeletally DeformableModels.
Comput. Graph. Forum, 2005

Spherical blend skinning: a real-time deformation of articulated models.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Presenting generalized human activities in virtual environment.
Proceedings of the Spring Conference on Computer Graphics, 2005

Sketching Cartoons by Example.
Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2005

Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2004
Practically oriented parallel Delaunay triangulation in E2 for computers with shared memory.
Comput. Graph., 2004

Adaptive mesh subdivision for precomputed radiance transfer.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Unsupervised colorization of black-and-white cartoons.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004

Virtual Campeche: A Web Based Virtual Three-Dimensional Tour.
Proceedings of the 5th Mexican International Conference on Computer Science (ENC 2004), 2004

Cooperative Design for Artistic Performances.
Proceedings of the Cooperative Design, 2004

Interest Management for Collaborative Environments Through Dividing Their Shared State.
Proceedings of the Cooperative Design, 2004

2003
Real Time Skin Deformation with Bones Blending.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Segmentation of black and white cartoons.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Cultural Heritage Presentation in Virtual Environment: Czech Experience.
Proceedings of the 14th International Workshop on Database and Expert Systems Applications (DEXA'03), 2003

Fast Depth of Field Rendering with Surface Splatting.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Classification of Systems for Simulation and Visualization of Physical Phenomena.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Interactive virtual gallery.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Teaching tennis in virtual environment.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Concise Tour to the Virtual Old Prague.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

From Textual Chats to Interest Groups in 3D Virtual Space.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Nautilus - The Environment for Training and Testing.
Proceedings of the 6th IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2002), 2002

Generalized interest management in virtual environments.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
Virtual House of European Culture: e-AGORA (Electronic Arts for Geographically Open Real Audience).
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

A Scaleable Approach to Visualization of Large Virtual Cities.
Proceedings of the International Conference on Information Visualisation, 2001

The General Variables Concept: A Simple Step from Single- to Multi-user Environment.
Proceedings of the International Conference on Information Visualisation, 2001

2000
VIS-RT: A Visualization System for RT Spatial Data Structures.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

DILEWA: The DIstributed Learning Environment Without Avatars.
Proceedings of the International Conference on Information Visualisation, 2000

1997
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing.
J. Graphics, GPU, & Game Tools, 1997

An Introduction to Virtual Reality Modeling Language.
Proceedings of the SOFSEM '97: Theory and Practice of Informatics, 1997


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