Steven Collins

According to our database1, Steven Collins authored at least 18 papers between 1995 and 2011.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Adding Depth to Cartoons Using Sparse Depth (In)equalities.
Comput. Graph. Forum, 2010

2009
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons.
Comput. Graph. Forum, 2009

Automatic linearization of nonlinear skinning.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Accelerated entry point search algorithm for real-time ray-tracing.
Proceedings of the Spring Conference on Computer Graphics, 2009

As-rigid-as-possible image registration for hand-drawn cartoon animations.
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, 2009

2008
Clone attack! Perception of crowd variety.
ACM Trans. Graph., 2008

Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph., 2008

Polypostors: 2D polygonal impostors for 3D crowds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Skinning with dual quaternions.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Perceptual evaluation of LOD clothing for virtual humans.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Clothing the Masses: Real-Time Clothed Crowds With Variation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation.
Comput. Graph. Forum, 2005

2000
EFFIGI: An Efficient Framework for Implementing Global Illumination.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1999
A Model of Collision Perception for Real-Time Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1997
Reconstructing the Visual Field of Compound Eyes.
Proceedings of the Rendering Techniques '97, 1997

1996
Techniques for handling scale and distribution in virtual worlds.
Proceedings of the 7th ACM SIGOPS European Workshop: Systems Support for Worldwide Applications, 1996

1995
Reconstruction of Illumination from Area Luminaires.
Proceedings of the Rendering Techniques '95, 1995


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