John Dingliana

Orcid: 0000-0001-7636-6402

According to our database1, John Dingliana authored at least 49 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Perceptually Optimized Color Selection for Visualization.
CoRR, 2022

Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Perceptually enhanced shadows for OST AR.
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal.
ACM Trans. Graph., 2020

Colored Cast Shadows for Improved Visibility in Optical See-Through AR.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

2019
Modelling Large Scale Datasets Using Partitioning-Based PCA.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

An Acceleration Scheme for Mini-batch, Streaming PCA.
Proceedings of the 30th British Machine Vision Conference 2019, 2019

2018
Intuitive Transfer Function Editing Using Relative Visibility Histograms.
J. WSCG, 2018

An Acceleration Scheme for Memory Limited, Streaming PCA.
CoRR, 2018

An Accelerated Online PCA with O(1) Complexity for Learning Molecular Dynamics Data.
Proceedings of the 1st Workshop on Molecular Graphics and Visual Analysis of Molecular Data, 2018

2017
Adaptive PCA for Time-Varying Data.
CoRR, 2017

Transfer function optimization based on a combined model of visibility and saliency.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

2016
Volume Rendering Using Principal Component Analysis.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Volume Visualization Using Principal Component Analysis.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

Perception of lighting and shading for animated virtual characters.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions.
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015

Visibility-Weighted Saliency for Volume Visualization.
Proceedings of the Computer Graphics and Visual Computing, 2015

DAVIS: density-adaptive synthetic-vision based steering for virtual crowds.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Holonomic Collision Avoidance for Virtual Crowds.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Information-Guided Transfer Function Refinement.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Computer-Assisted Repurposing of Existing Animations.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013

2012
Image space adaptive volume rendering.
Proceedings of the Visualization and Data Analysis 2012, 2012

Real-Time Illumination for Two-Level Volume Rendering.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Visualising Small World Graphs - Agglomerative Clustering of Small World Graphs around Nodes of Interest.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An empirical study on the impact of edge bundling on user comprehension of graphs.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Adding Depth to Cartoons Using Sparse Depth (In)equalities.
Comput. Graph. Forum, 2010

Perceptual enhancement of two-level volume rendering.
Comput. Graph., 2010

An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons.
Comput. Graph. Forum, 2009

Interactive Global Photon Mapping.
Comput. Graph. Forum, 2009

Influencing User Attention Using Real-Time Stylised Rendering.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

As-rigid-as-possible image registration for hand-drawn cartoon animations.
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, 2009

A Cost Metric for Scene-Interior Ray Origins.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Investigating the effect of real-time stylisation techniques on user task performance.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Evaluation of non-photorealistic abstraction techniques in influencing user behaviour.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Perceptual evaluation of cartoon physics: accuracy, attention, appeal.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

A Physically Based Deformation Model for Interactive Cartoon Animation.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

Hardware accelerated broad phase collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Adaptive Abstraction of 3D scenes in Real-Time.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture.
Proceedings of the 2007 International Conference on Engineering of Reconfigurable Systems & Algorithms, 2007

2006
A scalable and reconfigurable shared-memory graphics architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
A Voxel-Based Approach to Approximate Collision Handling.
J. Graph. Tools, 2005

2003
Evaluating the visual fidelity of physically based animations.
ACM Trans. Graph., 2003

2002
Levels of Detail for Crowds and Groups.
Comput. Graph. Forum, 2002

2001
Collisions and perception.
ACM Trans. Graph., 2001

Collision Handling for Virtual Environments.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Graceful Degradation of Collision Handling Physically Based Animation.
Comput. Graph. Forum, 2000


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