David Thue

Orcid: 0000-0003-1547-4287

Affiliations:
  • Carleton University, School of Information Technology, Ottawa, ON, Canada
  • Reykjavik University, Department of Computer Science, Iceland
  • University of Alberta, Department of Computing Science, Edmonton, AB, Canada


According to our database1, David Thue authored at least 33 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate.
CoRR, 2023

Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2.
Proceedings of the IEEE Conference on Games, 2023

Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
EM-Glue: A Platform for Decoupling Experience Managers and Environments.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Towards a Formal Model of Narratives.
CoRR, 2021

What Is a Game Mechanic?
Proceedings of the Entertainment Computing - ICEC 2021, 2021

The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation.
Proceedings of the Interactive Storytelling, 2021

Supporting the Design of Flexible Game Systems.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
What Might an Action do? Toward a Grounded View of Actions in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2020

2019
Changes of user experience in an adaptive game: a study of an AI manager.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

A Structured Analysis of Experience Management Techniques.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
User Evaluations of Virtually Experiencing Mount Everest.
Proceedings of the Human-Centered Software Engineering, 2018

Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Toward a Unified Understanding of Experience Management.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Open World Story Generation for Increased Expressive Range.
Proceedings of the Interactive Storytelling, 2017

Level of Detail Event Generation.
Proceedings of the Interactive Storytelling, 2017

A Model of Inter-musician Communication for Artificial Musical Intelligence.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

2016
Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2016

Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Opportunities for Integration in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2015

2013
Implementation Cost and Efficiency for AI Experience Managers.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Procedural Game Adaptation: Framing Experience Management as Changing an MDP.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

2011
A Computational Model of Perceived Agency in Video Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Player Agency and the Relevance of Decisions.
Proceedings of the Interactive Storytelling, 2010

Socially Consistent Characters in Player-Specific Stories.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Exaggerated Claims for Interactive Stories.
Proceedings of the Interactive Storytelling, 2009

2008
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Interactive Storytelling: A Player Modelling Approach.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Learning Player Preferences to Inform Delayed Authoring.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Modeling Goal-Directed Players in Digital Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006


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