Hannes Högni Vilhjálmsson

Orcid: 0000-0002-7366-6933

Affiliations:
  • Reykjavik University, Iceland


According to our database1, Hannes Högni Vilhjálmsson authored at least 55 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Extending the menge crowd simulation framework: visual authoring in unity.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022

Augmented Virtuality Training for Special Education Teachers.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Interaction in Social Space.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
Assessing the Disturbance from Overcrowding in Outdoor Nature Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social Crowd Simulation: The Challenge of Fragmentation.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2019
Virtual discrete trial training for teacher trainees.
J. Multimodal User Interfaces, 2019

SoCueVR: Virtual Reality Game for Social Cue Detection Training.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Work in Progress Report: Virtual Courtroom to Prepare Victims of Sex Crimes for Court Proceedings.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
Comparison of Teleportation and Fixed Track Driving in VR.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Interpreting Social Commitment in a Simulated Theater.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Study of Nine People in a Hallway: Some Simulation Challenges.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

User Evaluations of Virtually Experiencing Mount Everest.
Proceedings of the Human-Centered Software Engineering, 2018

2016
First Impressions in Human-Agent Virtual Encounters.
ACM Trans. Comput. Hum. Interact., 2016

The Effects of Interpersonal Attitude of a Group of Agents on User's Presence and Proxemics Behavior.
ACM Trans. Interact. Intell. Syst., 2016

Virtual General Game Playing Agent.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2014
Prediction in social path following.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Representing Communicative Functions in SAIBA with a Unified Function Markup Language.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Editorial for special issue on intelligent virtual agents.
Auton. Agents Multi Agent Syst., 2013

First impressions in user-agent encounters: the impact of an agent's nonverbal behavior on users' relational decisions.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Almannarómur: an open icelandic speech corpus.
Proceedings of the Third Workshop on Spoken Language Technologies for Under-resourced Languages, 2012

Lifelike interactive characters with behavior trees for social territorial intelligence.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

First Impressions: Users' Judgments of Virtual Agents' Personality and Interpersonal Attitude in First Encounters.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Invited Talks.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Dynamic Planning for Agents in Games Using Social Norms and Emotions.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Where to Sit? The Study and Implementation of Seat Selection in Public Places.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

2010
From the Editors of the Special Issue.
Appl. Artif. Intell., 2010

Spontaneous Avatar Behavior for Human Territoriality.
Appl. Artif. Intell., 2010

Avatars in Conversation: The Importance of Simulating Territorial Behavior.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Nonverbal Expressions of Turn Management in TV Interviews: A Cross-Cultural Study between Greek and Icelandic.
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010

2009
Animating Idle Gaze in Public Places.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Social Perception and Steering for Online Avatars.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

The Next Step towards a Function Markup Language.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Representing Communicative Function and Behavior in Multimodal Communication.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

2007
The Behavior Markup Language: Recent Developments and Challenges.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Social Puppets: Towards Modular Social Animation for Agents and Avatars.
Proceedings of the Online Communities and Social Computing, 2007

2006
Representations for Multimodal Generation: A Workshop Report.
AI Mag., 2006

Towards a Common Framework for Multimodal Generation: The Behavior Markup Language.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

The Tactical Language and Culture Training System: A Demonstration.
Proceedings of the Proceedings, 2006

2005
The Workshops at the Twentieth National Conference on Artificial Intelligence.
AI Mag., 2005

Augmenting Online Conversation through Automated Discourse Tagging.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005

Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the Artificial Intelligence in Education, 2005

Enhancing ITS instruction with integrated assessments of learner mood, motivation and gender.
Proceedings of the Artificial Intelligence in Education, 2005

2004
BEAT: the Behavior Expression Animation Toolkit.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

Animating Conversation in Online Games.
Proceedings of the Entertainment Computing, 2004

Tactical Language Training System: An Interim Report.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2002
Levels of Detail for Crowds and Groups.
Comput. Graph. Forum, 2002

2001
More than just a pretty face: conversational protocols and the affordances of embodiment.
Knowl. Based Syst., 2001

BEAT: the Behavior Expression Animation Toolkit.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
More than just a pretty face: affordances of embodiment.
Proceedings of the 5th International Conference on Intelligent User Interfaces, 2000

Shared reality: physical collaboration with a virtual peer.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous.
Auton. Agents Multi Agent Syst., 1999

Requirements for an Architecture for Embodied Conversational Characters.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Embodiment in Conversational Interfaces: Rea.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
BodyChat: Autonomous Commumicative Behaviors in Avators.
Proceedings of the Second International Conference on Autonomous Agents, 1998


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