Audrey Girouard

According to our database1, Audrey Girouard authored at least 110 papers between 2006 and 2024.

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Bibliography

2024
Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
"Why are there so many steps?": Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas.
ACM Trans. Access. Comput., September, 2023

Editorial: Teaching and learning human-computer interaction (HCI): current and emerging practices.
Frontiers Comput. Sci., 2023

A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning Outcomes.
Proceedings of the 25th Western Canadian Conference on Computing Education, 2023

Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Wearable Identities: Understanding Wearables' Potential for Supporting the Expression of Queer Identities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Co-designing new keyboard and mouse solutions with people living with motor impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship Reports.
ACM Trans. Comput. Educ., 2022

Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping Review.
Frontiers Comput. Sci., 2022

Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Shape Changing Fabric Samples for Interactive Fashion Design.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Soft Speakers: Digital Embroidering of DIY Customizable Fabric Actuators.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Adaptic: A Shape Changing Prop with Haptic Retargeting.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Queering E-Therapy: Considerations for the Delivery of Virtual Reality Based Mental Health Solutions with LGBTQ2IA+ Communities.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

Investigating the Relationship between Data Literacy and Tracker Abandonment.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Co-designing Tangible Break Reminders with People with Repetitive Strain Injury.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Teaching pervasive computing: a report and a look ahead from a dagstuhl seminar.
IEEE Pervasive Comput., 2020

Creative interactions lab @ Carleton University.
Interactions, 2020

Organizing family support services at ACM conferences.
Commun. ACM, 2020

Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Swatch-bits: Prototyping E-textiles with Modular Swatches.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

SMAller aid: exploring shape-changing assistive wearables for people with mobility impairment.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

Bend or PIN: Studying Bend Password Authentication with People with Vision Impairment.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Assessing the Experience of People with Autism at the Canada Science and Technology Museum.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring Acceptability and Utility of Deformable Interactive Garment Buttons.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool.
ACM Trans. Comput. Hum. Interact., 2019

Ubiquitous Computing Education: Why, What, and How (Dagstuhl Seminar 19232).
Dagstuhl Reports, 2019

JoyHolder: Tangible Back-of-Device Mobile Interactions.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

iSNoW: user perceptions of an interactive social novelty wearable.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
Pervasive Computing Education.
IEEE Pervasive Comput., 2018

Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring.
Proceedings of the Twelfth International Conference on Tangible, 2018

Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms.
Proceedings of the Twelfth International Conference on Tangible, 2018

Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader.
IEEE Pervasive Comput., 2017

Demo hour.
Interactions, 2017

FlexStylus: Leveraging Bend Input for Pen Interaction.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Bendy: Exploring Mobile Gaming with Flexible Devices.
Proceedings of the Tenth International Conference on Tangible, 2017

Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials.
Proceedings of the Tenth International Conference on Tangible, 2017

Ambient Notifications with Shape Changing Circuits in Peripheral Locations.
Proceedings of the Interactive Surfaces and Spaces, 2017

SensArt Demo: A Multisensory Prototype for Engaging with Visual Art.
Proceedings of the Interactive Surfaces and Spaces, 2017

Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game.
Proceedings of the Interactive Surfaces and Spaces, 2017

Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Haptobend: shape-changing passive haptic feedback in virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Bendtroller: : An Exploration of In-Game Action Mappings with a Deformable Game Controller.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Bend Passwords: using gestures to authenticate on flexible devices.
Pers. Ubiquitous Comput., 2016

Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Tangibles for Health Workshop.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FlexStylus: A Deformable Stylus for Digital Art.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Exploring Haptics for Learning Bend Gestures for the Blind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Bending Blindly: Exploring Bend Gestures for the Blind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Caret Manipulation using Deformable Input in Mobile Devices.
Proceedings of the Ninth International Conference on Tangible, 2015

Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

One-Handed Bend Interactions with Deformable Smartphones.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Fabricating Bendy: Design and Development of Deformable Prototypes.
IEEE Pervasive Comput., 2014

Navigating in 3D space with a handheld flexible device.
Entertain. Comput., 2014

Wearable remote control of a mobile device: comparing one- and two-handed interaction.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Augmenting bend gestures with pressure zones on flexible displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

2013
The Design of Organic User Interfaces: Shape, Sketching and Hypercontext.
Interact. Comput., 2013

Special Issue: Organic User Interfaces.
Interact. Comput., 2013

Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy.
Int. J. Auton. Adapt. Commun. Syst., 2013

Bending the rules: bend gesture classification for flexible displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PaperTab: tablets as thin and flexible as paper.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Passwords on flexible display devices.
Proceedings of the 2013 ACM SIGSAC Conference on Computer and Communications Security, 2013

2012
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions.
Int. J. Hum. Comput. Stud., 2012

With a flick of the wrist: stretch sensors as lightweight input for mobile devices.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

A Flock of Birds: bringing paper to life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

The Hum: interacting with an actuated ambient organism.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

DisplayStacks: interaction techniques for stacks of flexible thin-film displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Active progress bar: aiding the switch to temporary activities.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
Second international workshop on organic user interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Snaplet: using body shape to inform function in mobile flexible display devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Sensing cognitive multitasking for a brain-based adaptive user interface.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Active progress bars: facilitating the switch to temporary activities.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

WaveForm: remote video blending for VJs using in-air multitouch gestures.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
From Brain Signals to Adaptive Interfaces: Using fNIRS in HCI.
Proceedings of the Brain-Computer Interfaces, 2010

From brains to bytes.
XRDS, 2010

Your Brain, Your Computer, and You.
Computer, 2010

Brain, body and bytes: psychophysiological user interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements.
Proceedings of the Human-Computer Interaction, 2009

Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Adaptive brain-computer interface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Reality-based interaction: a framework for post-WIMP interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
CHI2006: what is the next generation of human-computer interaction?
Interactions, 2007

Smart Blocks: a tangible mathematical manipulative.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Reality-based interaction: unifying the new generation of interaction styles.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Motif Evaluation by Leave-one-out Scoring.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2006


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