David Zeltzer

According to our database1, David Zeltzer authored at least 31 papers between 1985 and 2004.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2004
Towards a visualization architecture for time-critical applications.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

2003
StudyDesk: interactive data analysis and scientific visualization in a semi-immersive environment.
Proceedings of the Visualization and Data Analysis 2003, 2003

DCV: a decision-centered visualization system for time-critical applications.
Proceedings of the IEEE International Conference on Systems, 2003

Studydesk: semi-immersive volumetric data analysis.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

1998
Visualization (panel): the hard problems.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Prototyping and design for assembly analysis using multimodal virtual environments.
Comput. Aided Des., 1997

Responsive Virtual Environments.
Commun. ACM, 1997

1996
Dynamic Simulation of a Complex Human Figure Model with Low Level Behavior Control.
Presence Teleoperators Virtual Environ., 1996

Task-level interaction with virtual environments and virtual actors.
Int. J. Hum. Comput. Interact., 1996

Validation and Verification of Virtual Environment Training Systems.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Training the officer of the deck.
IEEE Computer Graphics and Applications, 1995

CamDroid: A System for Implementing Intelligent Camera Control.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A survey of glove-based input.
IEEE Computer Graphics and Applications, 1994

1993
A Design Method for "Whole-Hand" Human-Computer Interaction.
ACM Trans. Inf. Syst., 1993

The Virtual Sailor: An Implementation of Interactive Human Body Modeling.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1992
Autonomy, Interaction, and Presence.
Presence Teleoperators Virtual Environ., 1992

Three Dimensional Visual Display Systems for Virtual Environments.
Presence Teleoperators Virtual Environ., 1992

Pump it up: computer animation of a biomechanically based model of muscle using the finite element method.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

CINEMA: A System for Procedural Camera Movements.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

1991
Motor planning: An architecture for specifying and controlling the behaviour of virtual actors.
Comput. Animat. Virtual Worlds, 1991

1990
Dynamic simulation of autonomous legged locomotion.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

The virtual erector set: dynamic simulation with linear recursive constraint propagation.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

Control of a virtual actor: the roach.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Hands-on interaction with virtual environments.
Proceedings of the 2nd Annual ACM Symposium on User Interface Software and Technology, 1989

Physically-based modeling: past, present, and future.
Proceedings of the Panel Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
Media technology.
Proceedings of the Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

Media technology (panel session).
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1987
Developing computer animation packages (panel).
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987

1986
Knowledge-based animation.
Proceedings of the ACM SIGGRAPH/SIGART Interdisciplinary Workshop on Motion: Representation and Perception, 1986

1985
Towards an integrated view of 3-D Computer animation.
Vis. Comput., 1985


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