John A. Waterworth

Orcid: 0000-0001-9419-0682

According to our database1, John A. Waterworth authored at least 51 papers between 1985 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Guest Editorial: Special Issue on Digital Travel.
Cyberpsychology Behav. Soc. Netw., September, 2023

Uncovering Dark Patterns - Learning Through Serious Gameplay About the Dangers of Sharing Data.
Proceedings of the Information Systems and Technologies, 2023

2022
Editorial: Enhancing Quality of Life in Ambient Spaces.
Frontiers Comput. Sci., 2022

<i>Call for Special Issue Papers: </i> The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022.
Cyberpsychology Behav. Soc. Netw., 2022

2020
Primitive Interaction Design
Human-Computer Interaction Series, Springer, ISBN: 978-3-030-42953-9, 2020

Predicting Personal Susceptibility to Phishing.
Proceedings of the Information Technology and Systems, 2020

Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place.
Proceedings of the HCI in Games, 2020

Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Returning to Nature: VR Mediated States of Enhanced Wellness.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Ambient Interaction Design in a Primitive Society.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

2019
Designing Usable Bioinformatics Tools for Specialized Users.
Proceedings of the Information Technology and Systems, 2019

Nature and Nurturance Across the Ages: Modest Means for Modern Times.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2017
Digital technology in healthcare and elderly care.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-30334-5, 2016

2015
Presence: Form, Content and Consciousness.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

Intention, Action, Self and Other: An Evolutionary Model of Presence.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2013
AGNES: Connecting people in a multimodal way.
J. Multimodal User Interfaces, 2013

2012
Special issue: Presence and interaction.
Interact. Comput., 2012

Seniors in charge of ICT innovation.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

The AGNES system for ambient social interaction.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

The role of ICT and networking in healthy ageing.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

2009
Tools, Perspectives and Avatars in Blended Reality Space.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Ageing in a networked society: social inclusion and mental stimulation.
Proceedings of the 2nd International Conference on Pervasive Technologies Related to Assistive Environments, 2009

Mobility, Emotion, and Universality in Future Collaboration.
Proceedings of the Human-Computer Interaction, 2009

2008
Effective collaboration for healthcare by bridging the reality gap across media-physical spaces.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

2006
Preface.
PsychNology J., 2006

2004
The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments.
Cyberpsychology Behav. Soc. Netw., 2004

2003
Experiential Design of Shared Information Spaces.
Proceedings of the Designing Information Spaces: The Social Navigation Approach, 2003

The Exploratorium: An Environment To Explore Your Feelings.
PsychNology J., 2003

Virtual Realisation: Supporting Creative Outcomes in Medicine and Music.
PsychNology J., 2003

Preface.
PsychNology J., 2003

Being and Time: Judged Presence and Duration as a Function of Media Form.
Presence Teleoperators Virtual Environ., 2003

The reality helmet: a wearable interactive experience.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience.
Cyberpsychology Behav. Soc. Netw., 2001

Perceptually-Seductive Technology in special needs education.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

In tent, in touch: beings in seclusion and in transit.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Effects of Desktop 3D World Design on User Navigation and Search Performance.
Proceedings of the International Conference on Information Visualisation, 2000

Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1995
pianoFORTE: A System for Piano Education Beyond Notation Literacy.
Proceedings of the Third ACM International Conference on Multimedia '95, 1995

1994
Book review: Things That Make Us Smart by Donald A Norman (Addison-Wesley, 1993).
ACM SIGCHI Bull., 1994

A Pattern of Islands: Exploring Public Information Space in a Private Vehicle.
Proceedings of the Multimedia, 1994

VR management tools: beyond spatial presence.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
From Icons to Interface Models: Designing Hypermedia from the Bottom Up.
Int. J. Man Mach. Stud., 1993

1991
Wimps and nerds: an extended view of the user interface.
ACM SIGCHI Bull., 1991

A Model for Information Exploration.
Hypermedia, 1991

The HEFTI Model of Text to Hypertext Conversion.
Hypermedia, 1991

HCI research at the Institute of Systems Science.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
What's Specific about User-Interfaces for Hypertext Systems? (Panel).
Proceedings of the Hypertext: Concepts, 1990

1989
A Manifesto for Hypermedia Usability Research.
Hypermedia, 1989

1986
Conversational Analysis and Human-Computer Dialog Design.
ACM SIGCHI Bull., 1986

1985
Why is synthetic speech harder to remember than natural speech?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985


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