Danielle M. Lottridge

Orcid: 0000-0002-5541-4425

According to our database1, Danielle M. Lottridge authored at least 52 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures.
ACM Trans. Comput. Hum. Interact., April, 2024

2023
SoK: Human-centered Phishing Susceptibility.
ACM Trans. Priv. Secur., August, 2023

Understanding digital wellbeing within complex technological contexts.
Int. J. Hum. Comput. Stud., July, 2023

Gamification improves the quality of student peer code review.
Comput. Sci. Educ., July, 2023

Indicators of employee phishing email behaviours: Intuition, elaboration, attention, and email typology.
Int. J. Hum. Comput. Stud., April, 2023

What You See is Not What You Get: The Role of Email Presentation in Phishing Susceptibility.
CoRR, 2023

Impacting the Submission Timing of Student Work Using Gamification.
Proceedings of the 16th Annual ACM India Compute Conference, 2023

An Experiment on the Effects of Modularity on Code Modification and Understanding.
Proceedings of the 25th Australasian Computing Education Conference, 2023


2022
Ally: Understanding Text Messaging to Build a Better Onscreen Keyboard for Blind People.
ACM Trans. Access. Comput., 2022

Players and Performance: Opportunities for Social Interaction with Augmented Tabletop Games at Centres for Children with Autism.
Proc. ACM Hum. Comput. Interact., 2022

Ubiquitous News Experienced Alone: Interviews with Americans and their Devices.
Proc. ACM Hum. Comput. Interact., 2022

Exploring the Design Space for Immersive Embodiment in Dance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Perceptions of Colour Pickers and Companions in Virtual Reality Art-Making.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Virtual reality art-making for stroke rehabilitation: Field study and technology probe.
Int. J. Hum. Comput. Stud., 2021

Exploring Personalization of Gamification in an Introductory Programming Course.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Adapting Fitts' Law and N-Back to Assess Hand Proprioception.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Real-time Smartphone Activity Classification Using Inertial Sensors - Recognition of Scrolling, Typing, and Watching Videos While Sitting or Walking.
Sensors, 2020

Insights from videochat research in the context of Covid-19.
Interactions, 2020

User Elicited Hand Gestures for VR-based Navigation of Architectural Designs.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Artificial Companions in Stroke Rehabilitation: Likeability, Familiarity and Expectations.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
"Giving a little 'ayyy, I feel ya' to someone's personal post": Performing Support on Social Media.
Proc. ACM Hum. Comput. Interact., 2019

How to do better with gender on surveys: a guide for HCI researchers.
Interactions, 2019

Understanding Mass-Market Mobile TV Behaviors in the Streaming Era.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
"It's Kind of Boring Looking at Just the Face": How Teens Multitask During Mobile Videochat.
Proc. ACM Hum. Comput. Interact., 2018

Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

Understanding the Long-Term Use of Smart Speaker Assistants.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Let's Hate Together: How People Share News in Messaging, Social, and Public Networks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"Genderfluid" or "Attack Helicopter": Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Third-wave livestreaming: teens' long form selfie.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2015
The Effects of Chronic Multitasking on Analytical Writing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
User-centered design of a web-based self-management site for individuals with type 2 diabetes - providing a sense of control and community.
BMC Medical Informatics Decis. Mak., 2014

2012
Identifying Emotion through Implicit and Explicit Measures: Cultural Differences, Cognitive Load, and Immersion.
IEEE Trans. Affect. Comput., 2012

Bodies in critique: a technological intervention in the dance production process.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Love, hate, arousal and engagement: exploring audience responses to performing arts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Evaluating longitudinal projects combining technology with temporal arts.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The choreographer's notebook: a video annotation system for dancers and choreographers.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Development of a prototype clinical decision support tool for osteoporosis disease management: a qualitative study of focus groups.
BMC Medical Informatics Decis. Mak., 2010

Interaction design in the university: designing disciplinary interactions.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring the design space in technology-augmented dance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Designing for human emotion: ways of knowing.
New Rev. Hypermedia Multim., 2009

Emotional Bandwidth: Information Theory Analysis of Affective Response Ratings Using a Continuous Slider.
Proceedings of the Human-Computer Interaction, 2009

Evaluating Human Computer Interaction through Self-rated Emotion.
Proceedings of the Human-Computer Interaction, 2009

Mobility, Emotion, and Universality in Future Collaboration.
Proceedings of the Human-Computer Interaction, 2009

The people-prototype problem: understanding the interaction between prototype format and user group.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Sharing empty moments: design for remote couples.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Generative walkthroughs: to support creative redesign.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Emotional response as a measure of human performance.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Group differences in physician responses to handheld presentation of clinical evidence: a verbal protocol analysis.
BMC Medical Informatics Decis. Mak., 2007

2005
Development and Iterative Refinement of an Internet-based Service for Chinese Family Caregivers of People with Alzheimer Disease.
Proceedings of the AMIA 2005, 2005


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