Deepak Akkil

According to our database1, Deepak Akkil authored at least 29 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Toward a Real-Time Index of Pupillary Activity as an Indicator of Cognitive Load.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 26th International Conference KES-2022, 2022

2020
Gaze-based Kinaesthetic Interaction for Virtual Reality.
Interact. Comput., 2020

Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines.
Hum. Comput. Interact., 2020

The Impact of Control-Display Gain in Kinesthetic Search.
Proceedings of the Haptics: Science, Technology, Applications, 2020

2019
Gaze Augmented Hand-Based Kinesthetic Interaction: What You See is What You Feel.
IEEE Trans. Haptics, 2019

2018
Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task.
Interact. Comput., 2018

Where the streets have no name: a field trip in the wild.
Interactions, 2018

I see what you see: gaze awareness in mobile video collaboration.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Vibrotactile stimulation of the head enables faster gaze gestures.
Int. J. Hum. Comput. Stud., 2017

Gaze Awareness in Agent-Based Early-Childhood Learning Application.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Little Bear - A Gaze Aware Learning Companion for Early Childhood Learners.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

User Expectations of Everyday Gaze Interaction on Smartglasses.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Comparison of three implementations of HeadTurn: a multimodal interaction technique with gaze and head turns.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Accuracy of interpreting pointing gestures in egocentric view.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

PursuitAdjuster: an exploration into the design space of smooth pursuit -based widgets.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

GazeTorch: Enabling Gaze Awareness in Collaborative Physical Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gaze Augmentation in Egocentric Video Improves Awareness of Intention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Feedback for Smooth Pursuit Gaze Tracking Based Control.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Demo hour.
Interactions, 2015

Haptic feedback of gaze gestures with glasses: localization accuracy and effectiveness.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Glance Awareness and Gaze Interaction in Smartwatches.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Using gaze gestures with haptic feedback on glasses.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Delayed Haptic Feedback to Gaze Gestures.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

TraQuMe: a tool for measuring the gaze tracking quality.
Proceedings of the Eye Tracking Research and Applications, 2014

Glasses with haptic feedback of gaze gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Gaze gestures and haptic feedback in mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
How a Disparity in Text Input Speed Affects the Quality of Interaction in Chat.
Proceedings of the International Conference on Making Sense of Converging Media, 2013


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