Andrés Lucero
Orcid: 0000-0002-7176-2884Affiliations:
- Nokia Research Center, Tampere, Finland
According to our database1,
Andrés Lucero
authored at least 127 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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on dl.acm.org
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Bibliography
2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
A Co-Design Approach to Explore Health Data Representation for Older Adults in Chile and Ecuador.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Opportunities and Challenges for Reflective Data-Objects in Long-Distance Relationships.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ImageSense: An Intelligent Collaborative Ideation Tool to Support Diverse Human-Computer Partnerships.
Proc. ACM Hum. Comput. Interact., 2020
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Exploring Virtual Rewards in Real Life: A Gimmick or a Motivational Tool for Promoting Physical Activity?
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Creating a Chatbot for and with Migrants: Chatbot Personality Drives Co-Design Activities.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Beyond "Same Time, Same Place": Introduction to the Special Issue on Collocated Interaction.
Hum. Comput. Interact., 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the Human-Centered Software Engineering, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Int. J. Mob. Hum. Comput. Interact., 2017
The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
Proceedings of the Interactive Surfaces and Spaces, 2017
2016
Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
2015
Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
EgoFlecto: stimulating being calm and in control through self-reflection in the context of driving.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural context.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
FlexiGroups: binding mobile devices for collaborative interactions in medium-sized groups with device touch.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
NotifEye: using interactive glasses to deal with notifications while walking in public.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Beyond gamification: sociometric technologies that encourage reflection before behavior change.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
The PLEX Cards and its techniques as sources of inspiration when designing for playfulness.
Int. J. Arts Technol., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
Reflections on experience-driven design: a case study on designing for playful experiences.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Image space: an empirical study of geotagged mobile media content capture and sharing.
Proceedings of the International Conference on Media of the Future, 2012
MobiComics: collaborative use of mobile phones and large displays for public expression.
Proceedings of the Mobile HCI '12, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
On the use of virtual environments for the evaluation of location-based applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Designing Pleasurable Products and Interfaces, 2011
Proceedings of the Designing Pleasurable Products and Interfaces, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Proceedings of the Fun and Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Pers. Ubiquitous Comput., 2009
Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
An interactive support tool to convey the intended message in asynchronous presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
Augmenting Mood Boards: Flexible and Intuitive Interaction in the Context of the Design Studio.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007
2006
Reducing Complexity of Interaction with Advanced Bathroom Lighting at Home (Reduktion der Interaktionskomplexität bei hochentwickelten Badezimmerbeleuchtungssystemen für die Heimanwendung).
i-com, 2006
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006
Persuasive Technologies in Education: Improving Motivation to Read and Write for Children.
Proceedings of the Persuasive Technology, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2004
From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004