Andrés Lucero

According to our database1, Andrés Lucero authored at least 98 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Beyond individuals: exploring social experiences around wearables.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

May AI?: Design Ideation with Cooperative Contextual Bandits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Integrated Workflows: Generating Feedback Between Digital and Physical Realms.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PickCells: A Physically Reconfigurable Cell-composed Touchscreen.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Sample of One: First-Person Research Methods in HCI.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Beyond "Same Time, Same Place": Introduction to the Special Issue on Collocated Interaction.
Human-Computer Interaction, 2018

Multimedia Ubiquitous Technology for Opportunistic Social Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Get Realistic! - UCD Course Design and Evaluation.
Proceedings of the Human-Centered Software Engineering, 2018

Exploring Tangible Ways to Evaluate User Experience for Elders.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Gifting Interpretations of Personal Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Living Without a Mobile Phone: An Autoethnography.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Towards Proxemic Mobile Collocated Interactions.
IJMHCI, 2017

The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
Rethinking our interactions with light.
Interactions, 2016

Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Interaction Between Nearby Strangers: Serendipity and Playfulness.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

User Expectations of Everyday Gaze Interaction on Smartglasses.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Co-curator: designing for mobile ideation in groups.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

A physical information kiosk for classical music concerts.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Outlining the design space of playful interactions between nearby strangers.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

PAUSE: exploring mindful touch interaction on smartphones.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Interaction techniques for mobile collocation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Collaborative use of mobile devices to curate sources of inspiration.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

3rd international workshop on ubiquitous mobile instrumentation.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Mobile information visualization design of the adkintun mobile app.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Collocated Interaction: New Challenges in 'Same Time, Same Place' Research.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Proxemic Mobile Collocated Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Exploration of Designing for Playfulness in a Business Context.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Documenting Design Research Processes.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Probing - Two Perspectives to Participation.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

Designing with Cards.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Connecting devices for collaborative interactions.
Interactions, 2015

Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

EgoFlecto: stimulating being calm and in control through self-reflection in the context of driving.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Mobile Collocated Interactions With Wearables.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Interaction and Humans in Internet of Things.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Using Affinity Diagrams to Evaluate Interactive Prototypes.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

PLEXQ: Towards a Playful Experiences Questionnaire.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Mobile Collocated Interactions: From Smartphones to Wearables.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Embarrassing Interactions.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Embodied Technology: Unraveling Bodily Action with Normative Types.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Playful or Gameful?: creating delightful user experiences.
Interactions, 2014

Beyond the switch: explicit and implicit interaction with light.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural context.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

MixedNotes: a digital tool to prepare physical notes for affinity diagramming.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

FlexiGroups: binding mobile devices for collaborative interactions in medium-sized groups with device touch.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

NotifEye: using interactive glasses to deal with notifications while walking in public.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Beyond gamification: sociometric technologies that encourage reflection before behavior change.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Mobile collocated interactions: taking an offline break together.
Interactions, 2013

The PLEX Cards and its techniques as sources of inspiration when designing for playfulness.
IJART, 2013

Collaboration meets interactive surfaces: walls, tables, tablets, and phones.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Reflections on experience-driven design: a case study on designing for playful experiences.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

The playful experiences (PLEX) framework as a guide for expert evaluation.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Exploring the interaction design space for interactive glasses.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Interactive city lighting.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Organic experiences: (re)shaping interactions with deformable displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Image space: an empirical study of geotagged mobile media content capture and sharing.
Proceedings of the International Conference on Media of the Future, 2012

MobiComics: collaborative use of mobile phones and large displays for public expression.
Proceedings of the Mobile HCI '12, 2012

Tilt displays: designing display surfaces with multi-axis tilting and actuation.
Proceedings of the Mobile HCI '12, 2012

Tilt display demonstration: a display surface with multi-axis tilt & actuation.
Proceedings of the Mobile HCI '12, 2012

Interaction with deformable displays.
Proceedings of the Mobile HCI '12, 2012

EasyGroups: binding mobile devices for collaborative interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

On the use of virtual environments for the evaluation of location-based applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Designing interactive lighting.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
User Interaction Techniques for Future Lighting Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Good to see you again: engaging users in design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Applying the PLEX framework in designing for playfulness.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Pass-them-around: collaborative use of mobile phones for photo sharing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Social and privacy aspects of a system for collaborative public expression.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Collaborative use of mobile phones for brainstorming.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

PLEX Cards: a source of inspiration when designing for playfulness.
Proceedings of the Fun and Games, 2010

Social and spatial interactions: shared co-located mobile phone use.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Users' quest for an optimized representation of a multi-device space.
Personal and Ubiquitous Computing, 2009

Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

An interactive support tool to convey the intended message in asynchronous presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Funky wall: presenting mood boards using gesture, speech and visuals.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Interacting with piles of artifacts on digital tables.
Digital Creativity, 2007

Augmenting Mood Boards: Flexible and Intuitive Interaction in the Context of the Design Studio.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

How probes inform and influence the design process.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2006
Reducing Complexity of Interaction with Advanced Bathroom Lighting at Home (Reduktion der Interaktionskomplexität bei hochentwickelten Badezimmerbeleuchtungssystemen für die Heimanwendung).
i-com, 2006

Multi-layer interaction for digital tables.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Supporting the creation of Mood Boards: Industrial Design in Mixed Reality.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Persuasive Technologies in Education: Improving Motivation to Read and Write for Children.
Proceedings of the Persuasive Technology, 2006

Interacting with piles of artifacts on digital tables.
Proceedings of the working conference on Advanced visual interfaces, 2006

2004
From Imagination to Experience: The Role of Feasibility Studies in Gathering Requirements for Ambient Intelligent Products.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004


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