Dong-Hyun Hwang

Orcid: 0000-0001-5588-4366

According to our database1, Dong-Hyun Hwang authored at least 22 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Content-Preserving Motion Stylization using Variational Autoencoder.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback.
Proceedings of the Augmented Humans International Conference 2023, 2023

AI Coach: A Motor Skill Training System using Motion Discrepancy Detection.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
AI Golf: Golf Swing Analysis Tool for Self-Training.
IEEE Access, 2022

Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Introducing a Concept of Gamification to Microscopic Suturing Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
A Real-Time Projection System for Golf Training using Virtual Shadow.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Toward human motion capturing with an ultra-wide fisheye camera on the chest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Generating Synthetic Humans for Learning 3D Pose Estimation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Golf training system using sonification and virtual shadow.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Real-time Visual Feedback for Golf Training Using Virtual Shadow.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Towards Unified Deep Learning Model for NSFW Image and Video Captioning.
Proceedings of the Advanced Multimedia and Ubiquitous Engineering, 2018

AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2012
A 10b 1MS/s-to-10MS/s 0.11um CMOS SAR ADC for analog TV applications.
Proceedings of the International SoC Design Conference, 2012

2011
A range-scaled 13b 100MS/s 0.13μm CMOS SHA-free ADC based on a single reference.
Proceedings of the International SoC Design Conference, 2011


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