Dongdong Weng

According to our database1, Dongdong Weng authored at least 35 papers between 2005 and 2018.

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Bibliography

2018
Improving Authentic Learning by AR-Based Simulator.
Proceedings of the Image and Graphics Technologies and Applications, 2018

A Study of Preschool Instructional Design Based on Augmented Reality Games.
Proceedings of the Image and Graphics Technologies and Applications, 2018

2017
An Improved Method of Pose Estimation for Lighthouse Base Station Extension.
Sensors, 2017

RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Effects of using HMDs on visual fatigue in virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An Accurate Calibration Method for Optical See-Through Head-Mounted Displays Based on Actual Eye-Observation Model.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Passive haptics based MR system for geography teaching.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

A tour guiding system of historical relics based on augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Perceptual Issues of a Passive Haptics Feedback Based MR System.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Monocular Depth Estimation of Outdoor Scenes Using RGB-D Datasets.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Teaching based on augmented reality for a technical creative design course.
Computers & Education, 2015

Omnidirectional-view three-dimensional displays using multiple mini-projectors.
Proceedings of the 2015 Visual Communications and Image Processing, 2015

2014
A BRDF Representing Method Based on Gaussian Process.
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014

2013
Full-field of view display combined with motion interaction device.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Touch experience in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

A Browser-Based Perceptual Experiment Platform for Visual Search Study in Augmented Reality System.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Time Machine: A Mobile Augmented Reality System for Tourism Based on Coded-Aperture Camera.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Real-time keystone correction for hand-held projectors with an RGBD camera.
Proceedings of the IEEE International Conference on Image Processing, 2013

iSarProjection: A KinectFusion Based Handheld Dynamic Spatial Augmented Reality System.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Projector-Screen Matching Image Generation Technology for Spatial Augmented Reality.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Detection and control of a wheeled mobile robot based on magnetic navigation.
Proceedings of the 9th Asian Control Conference, 2013

2012
Markerless Tracking Algorithm Based on 3D Model for Augmented Reality System.
Proceedings of the Intelligent Science and Intelligent Data Engineering, 2012

2011
Evaluation of human-computer interface for optical see-through augmented reality system.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

An augmented reality based teeth shade matching system.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Simulation of depth from coded aperture cameras with Zemax.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

"Soul Hunter": A novel augmented reality application in theme parks.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Study on Distortion Correction of Head-Mounted Displays Based on Hardware System.
Proceedings of the Intelligent Science and Intelligent Data Engineering, 2011

2009
Study on an indoor tracking system with infrared projected markers for large-area applications.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

GPU Based Real-time Correction for Optical Distortions in Head-Mounted Displays.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

A Remote Control System Based on Real-Time Image Processing.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Key Issues of Wide-Area Tracking System for Multi-user Augmented Reality Adventure Game.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

2007
Study on an Indoor Tracking System Based on Primary and Assistant Infrared Markers.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Single Camera Based Optical Tracking System for Personal Entertainment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
An Improved Colored-Marker Based Registration Method for AR Applications.
Proceedings of the Computational Science and Its Applications, 2005

Applications of Augmented Reality for Maintenance Training.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005


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