Dongdong Weng

According to our database1, Dongdong Weng authored at least 102 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
PinchText: One-Handed Text Entry Technique Combining Pinch Gestures and Hand Positions for Head-Mounted Displays.
Int. J. Hum. Comput. Interact., January, 2024

GesGPT: Speech Gesture Synthesis With Text Parsing From ChatGPT.
IEEE Robotics Autom. Lett., 2024

2023
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality.
ACM Trans. Graph., December, 2023

The effect of avatar facial expressions on trust building in social virtual reality.
Vis. Comput., November, 2023

DexHand: dexterous hand manipulation motion synthesis for virtual reality.
Virtual Real., September, 2023

Altered functional connectivity of the hippocampus with the sensorimotor cortex induced by long-term experience of virtual hand illusion.
Virtual Real., September, 2023

Correction to: 3D facial expression retargeting framework based on an identity-independent expression feature vector.
Multim. Tools Appl., June, 2023

3D facial expression retargeting framework based on an identity-independent expression feature vector.
Multim. Tools Appl., June, 2023

Viewpoint-Controllable Telepresence: A Robotic-Arm-Based Mixed-Reality Telecollaboration System.
Sensors, 2023

GesGPT: Speech Gesture Synthesis With Text Parsing from GPT.
CoRR, 2023

A Robotic Arm-based Telepresence for Mixed-Reality Telecollaboration System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Commonsense Knowledge-based Object Retrieval Approach for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

UI Binding Transfer for Bone-driven Facial Rigs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Does Cognitive Workload Impact the Effect on Pain Distraction in Virtual Reality? A Study Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Audio to Deep Visual: Speaking Mouth Generation Based on 3D Sparse Landmarks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Facial Auto Rigging from 4D Expressions via Skinning Decomposition.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
The temporal pattern of VR sickness during 7.5-h virtual immersion.
Virtual Real., 2022

A Time Reversal Symmetry Based Real-time Optical Motion Capture Missing Marker Recovery Method.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Pinch-based Text Entry Method for Head-mounted Displays.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Stroop-based Long-term Cognitive Training Game for the Elderly in Head-mounted Displays.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Avatar Interpreter: Improving Classroom Experiences for Deaf and Hard-of-Hearing People Based on Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Analysis of teenagers' preferences and concerns regarding HMDs in education.
Virtual Real. Intell. Hardw., 2021

Y-Net: Learning Domain Robust Feature Representation for ground camera image and large-scale image-based point cloud registration.
Inf. Sci., 2021

MergeNet: Single High Dynamic Range Image Reconstruction Method.
Proceedings of the ICMSSP 2021: 6th International Conference on Multimedia Systems and Signal Processing, Shenzhen, China, May 22, 2021

Learning Highlight Separation of Real High Resolution Portrait Image.
Proceedings of the ICCCV 2021: 4th International Conference on Control and Computer Vision, Macau, SAR, China, August 13, 2021

2020
Learning to Match Ground Camera Image and UAV 3-D Model-Rendered Image Based on Siamese Network With Attention Mechanism.
IEEE Geosci. Remote. Sens. Lett., 2020

SIR-Net: Self-Supervised Transfer for Inverse Rendering via Deep Feature Fusion and Transformation From a Single Image.
IEEE Access, 2020

Extracting and Transferring Hierarchical Knowledge to Robots Using Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Learning to Match 2D Images and 3D LiDAR Point Clouds for Outdoor Augmented Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

HiPad: Text entry for Head-Mounted Displays Using Circular Touchpad.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality System.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Object Detecting Augmented Reality System.
Proceedings of the 20th IEEE International Conference on Communication Technology, 2020

2019
HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between Fingers.
Sensors, 2019

AE-GAN-Net: Learning Invariant Feature Descriptor to Match Ground Camera Images and a Large-Scale 3D Image-Based Point Cloud for Outdoor Augmented Reality.
Remote. Sens., 2019

Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Ground Camera Images and UAV 3D Model Registration for Outdoor Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

New System to Measure Motion Motion-to-Photon Latency of Virtual Reality Head Mounted Display.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

The Effect of Two Different Types of Human-Computer Interactions on User's Emotion in Virtual Counseling Environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mental Fatigue of Long-Term Office Tasks in Virtual Environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Object Manipulation: Interaction for Virtual Reality on Multi-touch Screen.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Reconstructing HDR Image from a Single Filtered LDR Image Base on a Deep HDR Merger Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Large-Scale Optical Tracking System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Low-Cost Drift-Free Optical-Inertial Hybrid Motion Capture System for High-Precision Human Pose Detection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Augmenting a Psoriasis-patient Doctor-dialogue through Intergrating Real Face and Maps of Psoriasis Pathology.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Toward an Efficient Hybrid Interaction Paradigm for Object Manipulation in Optical See-Through Mixed Reality.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

MMRPet: Modular Mixed Reality Pet System Based on Passive Props.
Proceedings of the Image and Graphics Technologies and Applications, 2019

The Influence of Mobile Augmented Reality-Based Sandbox Games on Chinese Characters Learning.
Proceedings of the Image and Graphics Technologies and Applications, 2019

Impact of Teaching Aids Based on Virtual Role on Student's Design Thinking for Animation Course.
Proceedings of the Image and Graphics Technologies and Applications, 2019

Effects of Dynamic Disparity on Visual Fatigue Caused by Watching 2D Videos in HMDs.
Proceedings of the Image and Graphics Technologies and Applications, 2019

Parametric Display Surface Geometric Calibration Method Based on Parameter Estimation.
Proceedings of the Image and Graphics Technologies and Applications, 2019

An Optimization Method for Large Format Multi-projector Displays.
Proceedings of the Image and Graphics Technologies and Applications, 2019

An Automatic Base Expression Selection Algorithm Based on Local Blendshape Model.
Proceedings of the Image and Graphics - 10th International Conference, 2019

2018
Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Inverse Virtual Reality: Intelligence-Driven Mutually Mirrored World.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Coded Light Based Extensible Optical Tracking System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

dongSpace: a wide-area mixed reality multiplayer game system.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Inverse Augmented Reality: A Virtual Agent's Perspective.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Effect of Using HMDs for One Hour on Preteens Visual Fatigue.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

HiKeyb: High-Efficiency Mixed Reality System for Text Entry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Improving Authentic Learning by AR-Based Simulator.
Proceedings of the Image and Graphics Technologies and Applications, 2018

A Study of Preschool Instructional Design Based on Augmented Reality Games.
Proceedings of the Image and Graphics Technologies and Applications, 2018

Simulation tools for light-field displays based on a micro-lens array.
Proceedings of the Stereoscopic Displays and Applications XXIX, Burlingame, CA, USA, January 28, 2018

2017
An Improved Method of Pose Estimation for Lighthouse Base Station Extension.
Sensors, 2017

RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Effects of using HMDs on visual fatigue in virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An Accurate Calibration Method for Optical See-Through Head-Mounted Displays Based on Actual Eye-Observation Model.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Passive haptics based MR system for geography teaching.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

A tour guiding system of historical relics based on augmented reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Perceptual Issues of a Passive Haptics Feedback Based MR System.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Virtual Reality System as an affective medium to induce specific emotion: A validation study.
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016

Monocular Depth Estimation of Outdoor Scenes Using RGB-D Datasets.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Teaching based on augmented reality for a technical creative design course.
Comput. Educ., 2015

Omnidirectional-view three-dimensional displays using multiple mini-projectors.
Proceedings of the 2015 Visual Communications and Image Processing, 2015

2014
A BRDF Representing Method Based on Gaussian Process.
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014

2013
Full-field of view display combined with motion interaction device.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Touch experience in augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

A Browser-Based Perceptual Experiment Platform for Visual Search Study in Augmented Reality System.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Time Machine: A Mobile Augmented Reality System for Tourism Based on Coded-Aperture Camera.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

Real-time keystone correction for hand-held projectors with an RGBD camera.
Proceedings of the IEEE International Conference on Image Processing, 2013

iSarProjection: A KinectFusion Based Handheld Dynamic Spatial Augmented Reality System.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Projector-Screen Matching Image Generation Technology for Spatial Augmented Reality.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

Detection and control of a wheeled mobile robot based on magnetic navigation.
Proceedings of the 9th Asian Control Conference, 2013

2012
Markerless Tracking Algorithm Based on 3D Model for Augmented Reality System.
Proceedings of the Intelligent Science and Intelligent Data Engineering, 2012

2011
Evaluation of human-computer interface for optical see-through augmented reality system.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

An augmented reality based teeth shade matching system.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Simulation of depth from coded aperture cameras with Zemax.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

"Soul Hunter": A novel augmented reality application in theme parks.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Study on Distortion Correction of Head-Mounted Displays Based on Hardware System.
Proceedings of the Intelligent Science and Intelligent Data Engineering, 2011

2009
Study on an indoor tracking system with infrared projected markers for large-area applications.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

GPU Based Real-time Correction for Optical Distortions in Head-Mounted Displays.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

A Remote Control System Based on Real-Time Image Processing.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Key Issues of Wide-Area Tracking System for Multi-user Augmented Reality Adventure Game.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

2007
Study on an Indoor Tracking System Based on Primary and Assistant Infrared Markers.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Single Camera Based Optical Tracking System for Personal Entertainment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
An Improved Colored-Marker Based Registration Method for AR Applications.
Proceedings of the Computational Science and Its Applications, 2005

Applications of Augmented Reality for Maintenance Training.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005


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