Ellen Yi-Luen Do

According to our database1, Ellen Yi-Luen Do authored at least 115 papers between 1995 and 2018.

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Bibliography

2018
Mechamagnets: Tactile Mechanisms with Embedded Magnets.
Proceedings of the Twelfth International Conference on Tangible, 2018

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Demonstration of Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Proceedings of the 8th Workshop on Semantic Ambient Media Experiences (SAME 2016): Smart Cities for Better Living with HCI and UX (SEACHI), International Series on Information Systems and Management in Creative eMedia (CreMedia).
CoRR, 2017

Virtual Lemonade: Let's Teleport Your Lemonade!
Proceedings of the Tenth International Conference on Tangible, 2017

Vocktail: A Virtual Cocktail for Pairing Digital Taste, Smell, and Color Sensations.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

The Light Orchard: an immersive display platform for collaborative tangible interaction.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Game of Light: Modeling Diversity Through Participatory Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Joinery: Parametric Joint Generation for Laser Cut Assemblies.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Tainted: Smell the Virtual Ghost.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Digital Lollipop: Studying Electrical Stimulation on the Human Tongue to Simulate Taste Sensations.
TOMCCAP, 2016

Virtual ingredients for food and beverages to create immersive taste experiences - The sensation of taste as an electronic media.
Multimedia Tools Appl., 2016

AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Virtual Sweet: Simulating Sweet Sensation Using Thermal Stimulation on the Tip of the Tongue.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Tactile Teacher: Enhancing Traditional Piano Lessons with Tactile Instructions.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

SEACHI 2016: Smart Cities for Better Living with HCI and UX.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A flourishing field: a guide to HCI in China, Taiwan, and Singapore.
Interactions, 2015

Tactile Teacher: Sensing Finger Tapping in Piano Playing.
Proceedings of the Ninth International Conference on Tangible, 2015

WildAR: Creating a Networked AR System for "In-the-Wild" Studies.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Digital Flavor: Towards Digitally Simulating Virtual Flavors.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Multimodal Digital Taste Experience with D'Licious Vessel.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

New Interaction Tools for Preserving an Old Language.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Word out!: learning the alphabet through full body interactions.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Digital flavor interface.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

FunRasa: an interactive drinking platform.
Proceedings of the Eighth International Conference on Tangible, 2014

The Sensation of Taste in the Future of Immersive Media.
Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, 2014

Taste+: Digitally Enhancing Taste Sensations of Food and Beverages.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

Creative design computing for happy healthy living.
Proceedings of the second international conference on Human-agent interaction, 2014

The social comfort of wearable technology and gestural interaction.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

DoDo game, a color vision deficiency screening test for young children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Sensorendipity: a real-time web-enabled smartphone sensor platform for idea generation and prototyping.
Proceedings of the Second International Symposium of Chinese CHI, 2014

Using digital game as clinical screening test to detect color deficiency in young children.
Proceedings of the IDC '14, 2014

2013
Preface.
Int. J. Image Graphics, 2013

A Browser-Based Perceptual Experiment Platform for Visual Search Study in Augmented Reality System.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

The Digital Box and Block Test Automating traditional post-stroke rehabilitation assessment.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Simulating the sensation of taste for immersive experiences.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

Don't mind me touching my wrist: a case study of interacting with on-body technology in public.
Proceedings of the 17th Annual International Symposium on Wearable Computers. ISWC 2013, 2013

Tangible games for stroke rehabilitation with digital box and blocks test.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Sketch master: a sketch game for collecting exploratory data.
Proceedings of the Creativity and Cognition 2013, 2013

Toward a cognitive theory of creativity support.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Happy Healthy Home.
Proceedings of the Handbook of Ambient Assisted Living, 2012

Home-based computerized cognitive assessment tool for dementia screening.
JAISE, 2012

A letter to a friend: Artificial intelligence and intelligent artifacts.
AI EDAM, 2012

Sketch it, make it: sketching precise drawings for laser cutting.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Role of Information and Computer Technology for Children with Autism Spectrum Disorder and the Facial Expression Wonderland (FEW).
IJCMAM, 2011

Grocery hunter: a fun mobile game for children to combat obesity.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Computational clock drawing analysis for cognitive impairment screening.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

TEI work-in-progress workshop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Hard to access the information in the healthcare system? I See! - an innovative touch-screen information board for pediatric hospitals.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Sociable Tabletop Companions at "Dinner Party".
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Helping Hands versus ERSP Vision: Comparing Object Recognition Technologies for the Visually Impaired.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Games for Health: Design Cognition-Focused Interventions to Enhance Mental Activity.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Promoting Positive Employee Health Behavior with Mobile Technology Design.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Using Pen-Based Computing in Technology for Health.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

mediPuppet: an interactive comforting companion for children while visiting a doctor.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Study of affective communication method in tactile hand gesture feedback.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Computing harmony with PerLogicArt: perceptual logic inspired collaborative art.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
A Constraint-Based Furniture Design Critic.
Research and Practice in Technology Enhanced Learning, 2010

Distance-based Multiple Paths Quantization of Vocabulary Tree for Object and Scene Retrieval.
IPSJ Trans. Computer Vision and Applications, 2010

Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display.
Computers in Entertainment, 2010

Design computing and cognition: An introduction.
AI EDAM, 2010

Making digital leaf collages with blow painting!
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Facial expression wonderland (FEW): a novel design prototype of information and computer technology (ICT) for children with autism spectrum disorder (ASD).
Proceedings of the ACM International Health Informatics Symposium, 2010

HealthQuest: Technology That Encourages Physical Activity in the Workplace.
Proceedings of the Aging Friendly Technology for Health and Independence, 2010

Automated Clock Drawing Test through Machine Learning and Geometric Analysis.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

Mobile music touch: mobile tactile stimulation for passive learning.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Senior-friendly technologies: interaction design for senior users.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Context-Bounded Refinement Filter Algorithm: Improving Recognizer Accuracy of Handwriting in Clock Drawing Test.
Proceedings of the Visual Representations and Reasoning, 2010

Re-Examining the Mental Imagery Debate with Neuropsychological Data from the Clock Drawing Test.
Proceedings of the Visual Representations and Reasoning, 2010

2009
Computational Support for Sketching in Design: A Review.
Foundations and Trends in Human-Computer Interaction, 2009

ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design.
Computer-Aided Design, 2009

Back to the real world: Tangible interaction for design.
AI EDAM, 2009

Easigami: a reconfigurable folded-sheet TUI.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Designing Together While Apart: The Role of Computer-Mediated Communication and Collaborative Virtual Environments on Design Collaboration.
Proceedings of the IEEE International Conference on Systems, 2009

Games For Sketch Data Collection.
Proceedings of the Sketch Based Interfaces and Modeling, 2009

An optocoupled poseable ball and socket joint for computationally enhanced construction kits.
Proceedings of the 2nd International ICST Conference on Robot Communication and Coordination, 2009

Tangible sketching in 3D with posey.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design patterns in creative design processes.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Exploring architectural robotics with the human hive.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Alcohol and creativity: a pilot study.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Fun with blow painting!: making leaf collages by blowing at toy windmill.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

The effects of computing technology in creative design tasks: a case study of design collaboration.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Managing information in a creative environment.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

State machines are child's play: observing children ages 9 to 11 playing Escape Machine.
Proceedings of the Interaction Design and Children, 2009

MunchCrunch: a game to learn healthy-eating heuristics.
Proceedings of the Interaction Design and Children, 2009

Tangible optical chess: a laser strategy game on an interactive tabletop.
Proceedings of the Interaction Design and Children, 2009

Distance-Based Multiple Paths Quantization of Vocabulary Tree for Object and Scene Retrieval.
Proceedings of the Computer Vision, 2009

CLARIFY: Human-Powered Training of SMT Models.
Proceedings of the Agents that Learn from Human Teachers, 2009

2008
Posey: instrumenting a poseable hub and strut construction toy.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

PianoTouch: A wearable haptic piano instruction system for passive learning of piano skills.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Escape machine: teaching computational thinking with a tangible state machine game.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
On context of content: a comparative methodology review of how HCI and mass communication analyze blogs and social media.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Environments for creativity: a lab for making things.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Special Issue: Understanding, representing, and reasoning about style.
AI EDAM, 2006

Flow selection: a time-based selection and operation technique for sketching tools.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Design sketches and sketch design tools.
Knowl.-Based Syst., 2005

2003
Developing Architectural Lighting Representations.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003

2002
Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design.
AI EDAM, 2002

Annotating and sketching on 3D web models.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

Navigational blocks: navigating information space with tangible media.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

Sketching annotations in a 3D web environment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Navigational blocks: tangible navigation of digital information.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Digital Sandbox.
Proceedings of the Artificial Intelligence in Design '02, 2002

2001
Thinking with Diagrams in Architectural Design.
Artif. Intell. Rev., 2001

2000
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing.
Computers & Graphics, 2000

1996
Ambiguous Intentions: A Paper-like Interface for Creative Design.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Diagram query and image retrieval in design.
Proceedings of the Proceedings 1995 International Conference on Image Processing, 1995


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