Dooyoung Kim

Orcid: 0000-0002-6003-2181

Affiliations:
  • Korea Advanced Institute of Science and Technology (KAIST), KI-ITC, Augmented Reality Research Center (ARRC), Korea


According to our database1, Dooyoung Kim authored at least 33 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Spatial Affordance-Aware Affine Transformation Between Heterogeneous Spaces for Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., May, 2026

SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences.
IEEE Trans. Vis. Comput. Graph., May, 2026

Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026

Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive Playback.
IEEE Trans. Vis. Comput. Graph., May, 2026

2025
Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display.
IEEE Trans. Vis. Comput. Graph., 2025

Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception.
IEEE Trans. Vis. Comput. Graph., 2025

Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented Reality.
IEEE Computer Graphics and Applications, 2025

An Overview of the 1st International Workshop on Spatial Memory in XR: The Future of Memory Capture and Replay Through XR and AI (XRMemory).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

RealityCrafter: User-guided Editable 3D Scene Generation from a Single Image in Mixed Reality.
Proceedings of the Adjunct Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Spatio-Temporal Mixed and Augmented Reality Experience Description for Interactive Playback.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

2024
Meta-Object: Interactive and Multisensory Virtual Object Learned from the Real World for the Post-Metaverse.
CoRR, 2024

Object Cluster Registration of Dissimilar Rooms Using Geometric Spatial Affordance Graph to Generate Shared Virtual Spaces.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Spatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
The Effects of Spatial Complexity on Narrative Experience in Space-Adaptive AR Storytelling.
IEEE Trans. Vis. Comput. Graph., December, 2023

Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG.
Int. J. Hum. Comput. Interact., December, 2023

Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

The effects of spatial configuration on relative translation gain thresholds in redirected walking.
Virtual Real., June, 2023

Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Mutual Space Generation with Redirected Walking for Asymmetric Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Holobot: Hologram based Extended Reality Telepresence Robot.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

2022
The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking.
CoRR, 2022

Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

CARDS: Comprehensive AR Docent System.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Mutual Space Generation with Relative Translation Gains in Redirected Walking for Asymmetric Remote Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Art Rich: Place Your AR Artwork.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Multi-scale Mixed Reality Collaboration for Digital Twin.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


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