Dishita G. Turakhia

Orcid: 0000-0002-0200-721X

According to our database1, Dishita G. Turakhia authored at least 20 papers between 2021 and 2026.

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Bibliography

2026
BDIViz: An Interactive Visualization System for Biomedical Schema Matching with LLM-Powered Validation.
IEEE Trans. Vis. Comput. Graph., January, 2026

A visualization-driven decision support system for selecting feature attribution methods.
Inf. Syst., 2026

2025
An Overview of the 1st International Workshop on Spatial Memory in XR: The Future of Memory Capture and Replay Through XR and AI (XRMemory).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

CLAd-Vr: Cognitive Load-Based Adaptive Training for Machining Tasks in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2025

Investigating Augmented Reality for Adaptive Motor-Skill Training.
Proceedings of the 51st Graphics Interface Conference 2025, 2025

Satori 悟り: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling.
CoRR, 2024

Using ACT-R Architecture in the Design of Intelligent Tutoring Systems for VR Training of Manufacturing Skills.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Benchmarking Open-endedness of VR Training Systems in Manufacturing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

An Open-ended System in Virtual Reality for Training Machining Skills.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Training for Open-Ended Drilling through a Virtual Reality Simulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

What Can We Learn From Educators About Teaching in Makerspaces?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Designing Adaptive Tools for Motor Skill Training.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training?
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Adapt2Learn: A Toolkit for Configuring the Learning Algorithm for Adaptive Physical Tools for Motor-Skill Learning.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021


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