Edmond C. Prakash

Orcid: 0000-0001-9129-0186

According to our database1, Edmond C. Prakash authored at least 71 papers between 1990 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Perspective of small and medium enterprise (SME's) and their relationship with government in overcoming cybersecurity challenges and barriers in Wales.
Int. J. Inf. Manag. Data Insights, November, 2023

Convergence of Artificial Intelligence and Neuroscience towards the Diagnosis of Neurological Disorders - A Scoping Review.
Sensors, March, 2023

A Survey on Optimization Techniques for Edge Artificial Intelligence (AI).
Sensors, February, 2023

An Exploratory Ukraine Rising Commodities Price Analysis: Towards a Resilient Food System.
Proceedings of the Advances in Computational Intelligence Systems, 2023

2022
PotteryVR: virtual reality pottery.
Vis. Comput., 2022

Cybersecurity, Data Privacy and Blockchain: A Review.
SN Comput. Sci., 2022

Exploration of the Impact of Cybersecurity Awareness on Small and Medium Enterprises (SMEs) in Wales Using Intelligent Software to Combat Cybercrime.
Comput., 2022

Role of Intricate Pottery Visualization in Ceramic Manufacturing.
IEEE Computer Graphics and Applications, 2022

2021
Cost Benefits of Using Machine Learning Features in NIDS for Cyber Security in UK Small Medium Enterprises (SME).
Future Internet, 2021

Machine Learning Cybersecurity Adoption in Small and Medium Enterprises in Developed Countries.
Comput., 2021

VIA: A Virtual Informative Assistant for Smart Tourism.
Proceedings of the Smart Cities - 4th Ibero-American Congress, 2021

Creative Technologies - From VR and Art Aesthetics to Form and Function.
Proceedings of the International Conference on Cyberworlds, 2021

Experimental Evaluation of Virtual Pottery Systems.
Proceedings of the International Conference on Cyberworlds, 2021

TheCoin: Privacy and security considerations within blockchain transactions.
Proceedings of the ASSE 2021: 2nd Asia Service Sciences and Software Engineering Conference, 2021

2020
Reimaging the Book ... Again! A New Framework for Smart Books Using Digital Twins Technology.
Proceedings of the Smart Cities - Third Ibero-American Congress, 2020

Virtual Pottery: Deformable Sound Shape Modelling and Fabrication.
Proceedings of the International Conference on Cyberworlds, 2020

2016
Gesture based human motion and game principles to aid understanding of science and cultural practices.
Multim. Tools Appl., 2016

MEseum: Personalized Experience with Narrative Visualization for Museum Visitors.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Guest Editor's Introduction: Massively Multiplayer Online Games Technologies and Applications.
IEEE Trans. Emerg. Top. Comput., 2015

Transforming Learning and IT Management through Gamification
International Series on Computer Entertainment and Media Technology, Springer, ISBN: 978-3-319-18699-3, 2015

2014
Taxonomy of optimisation techniques and applications.
Int. J. Comput. Appl. Technol., 2014

Developing Next-Generation Interactive Visualization Tools for Medical Devices: from Image-only Approach to a Quantitative, Numerical Simulation-Based Platform.
Proceedings of the Theory and Practice of Computer Graphics, 2014

Measuring student acceptance of game based learning for game and technology education curriculum development.
Proceedings of the 2014 International Conference on Education Technologies and Computers, 2014

2013
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2013

2009
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors.
Int. J. Comput. Games Technol., 2009

Performance Simulations of Moving Target Search Algorithms.
Int. J. Comput. Games Technol., 2009

Novel moving target search algorithms for computer gaming.
Comput. Entertain., 2009

2008
Interactive View-Dependent Rendering over Networks.
IEEE Trans. Vis. Comput. Graph., 2008

Strategic Team AI Path Plans: Probabilistic Pathfinding.
Int. J. Comput. Games Technol., 2008

An example-based anthropometric model for face shape synthesis.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Interactive deformable geometry maps.
Vis. Comput., 2007

Adaptive Processing of Range Scanned Head: Synthesis of Personalized Animated Human Face Representation with Multiple-Level Radial Basis Function.
EURASIP J. Adv. Signal Process., 2007

2006
Cyber surgery: Parameterized mesh for multi-modal surgery simulation.
J. Vis., 2006

2005
Implicit functions lab: a collaboratory for computer graphics.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Computer game arena: a showcase for computer game projects.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Personalized Cyber Face: A Novel Facial Modeling Approach using Multi-Level Radial Basis Function.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

2004
Face alive.
J. Vis. Lang. Comput., 2004

A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh.
IEEE Trans. Vis. Comput. Graph., 2004

2003
Hierarchical facial data modeling for visual expression synthesis.
J. Vis., 2003

Modeling and animation of individualized faces for 3D facial expression synthesis.
Int. J. Imaging Syst. Technol., 2003

HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation.
Int. J. Shape Model., 2003

Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis.
Comput. Graph. Forum, 2003

WebClinic: A Web based System for Telemedicine.
Proceedings of the iiWAS'2003, 2003

The Parameterization of Joint Rotation with the Unit Quaternion.
Proceedings of the Seventh International Conference on Digital Image Computing: Techniques and Applications, 2003

Virtual Surgery System.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

Cyber Heart: The Employment of an Iterative Design Process to Develop a Left Ventricular Heart Graphical Display.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
Synthesis of Normal and Abnormal Human Walk Animation.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Instant Facial Modeling and Animation of Living Humans.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Hierarchical Face Modeling and Fast 3D Facial Expression Synthesis.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Hierarchical modeling of a personalized face for realistic expression animation.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Synthesis of facial expressions using a 3D anatomical model.
Proceedings of the Seventh International Conference on Control, 2002

2001
Volume Visualization of Payoff Regions for Derivatives Risk Management.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Designing a Multi-user 3D Environment System.
Proceedings of the International Conference on Information Visualisation, 2001

Adaptive Simulation of Facial Expressions.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Animation of Facial Expressions by Physical Modeling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

A physically-based model with adaptive refinement for facial animation.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

A Physically-Based Model for Real-Time Facial Expression Animation.
Proceedings of the 3rd International Conference on 3D Digital Imaging and Modeling (3DIM 2001), 28 May, 2001

2000
A System for Geographical and Spatial Data Exploration on the Internet.
Proceedings of the Visualisation 2000, 2000

SinusCone - A ThetaPhi Algorithm for Human Arm Animation.
Proceedings of the International Conference on Information Visualisation, 2000

Component Based Human Animation Architecture.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

Volumetric Apparel for Visible Female.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications III, 2000

New Class Library for Animation of Voxel Humans.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications III, 2000

Volumetric Modelling of 3D Text.
Proceedings of the Volume Graphics, 2000

Visible Human Animation.
Proceedings of the Volume Graphics, 2000

1999
Voxel clustering for visible human data.
Proceedings of the Medical Imaging 1999: Image Processing, 1999

1998
Hardware architecture for voxelization-based volume rendering of unstructured grids.
J. Syst. Archit., 1998

A New Approach for Goal-Oriented Defomation of Voxel Models.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998

1995
Voxel-based modeling for layered manufacturing.
IEEE Computer Graphics and Applications, 1995

Volume rendering of unstructured grids--a voxelization approach.
Comput. Graph., 1995

1990
VOXEL based modeling and rendering irregular solids.
Microprocessing and Microprogramming, 1990


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