Zhongke Wu

According to our database1, Zhongke Wu authored at least 101 papers between 1999 and 2019.

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Bibliography

2019
Nasal similarity measure of 3D faces based on curve shape space.
Pattern Recognition, 2019

Constructing 3D facial hierarchical structure based on surface measurements.
Multimedia Tools Appl., 2019

3D facial expression modeling based on facial landmarks in single image.
Neurocomputing, 2019

Automatic craniofacial registration based on radial curves.
Computers & Graphics, 2019

Boosting HPC Applications in the Cloud Through JIT Traffic-Aware Path Provisioning.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

2018
Classifying fragments of terracotta warriors using template-based partial matching.
Multimedia Tools Appl., 2018

Part-in-whole matching of rigid 3D shapes using geodesic disk spectrum.
Multimedia Tools Appl., 2018

3D Face Similarity Measure by Fréchet Distances of Geodesics.
J. Comput. Sci. Technol., 2018

Isometric 3D Shape Partial Matching Using GD-DNA.
J. Comput. Sci. Technol., 2018

An algorithm for finding intersection between ball B-spline curves.
J. Computational Applied Mathematics, 2018

Explicitly symplectic algorithm for long-time simulation of ultra-flexible cloth.
Int. Arab J. Inf. Technol., 2018

Stable and realistic crack pattern generation using a cracking node method.
Frontiers Comput. Sci., 2018

Fitting scattered data points with ball B-Spline curves using particle swarm optimization.
Computers & Graphics, 2018

An intersection algorithm for disk B-spline curves.
Computers & Graphics, 2018

Mixed-Model Noise Removal in 3D MRI via Rotation-and-Scale Invariant Non-Local Means.
Proceedings of the Processing and Analysis of Biomedical Information, 2018

Facial Expression Editing in Face Sketch Using Shape Space Theory.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Data-Driven Modeling for Chinese Ancient Architecture.
Presence, 2017

Automatic Labeling of Vascular Structures with Topological Constraints via HMM.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2017, 2017

Scattered Data Points Fitting Using Ball B-Spline Curves Based on Particle Swarm Optimization.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
CUDA-based real-time hand gesture interaction and visualization for CT volume dataset using leap motion.
The Visual Computer, 2016

Scale-Invariant Heat Kernel Mapping for Shape Analysis.
Trans. Computational Science, 2016

Isometric Shape Correspondence Based on the Geodesic Structure.
Trans. Computational Science, 2016

Generating Chinese Calligraphy on Freeform Shapes.
Trans. Computational Science, 2016

Applying Geometric Function on Sensors 3D Gait Data for Human Identification.
Trans. Computational Science, 2016

Novel correspondence-based approach for consistent human skeleton extraction.
Multimedia Tools Appl., 2016

A Parallel Markov Cerebrovascular Segmentation Algorithm Based on Statistical Model.
J. Comput. Sci. Technol., 2016

Estimation of Joints Performance in Human Running through Mocap Data.
JCP, 2016

Repairing the cerebral vascular through blending Ball B-Spline curves with G2 continuity.
Neurocomputing, 2016

Skeleton-based cerebrovascular quantitative analysis.
BMC Medical Imaging, 2016

Gap connection of vascular branches by nonlinear least squares curve fitting algorithm.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

A mesh-insensitive elastic model for simulation of solid bodies.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Crowd formation via hierarchical planning.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

An automatic positioning algorithm for archaeological fragments.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2015
Robust surface segmentation and edge feature lines extraction from fractured fragments of relics.
J. Computational Design and Engineering, 2015

Extraction of vessel networks based on multiview projection and phase field model.
Neurocomputing, 2015

A novel statistical cerebrovascular segmentation algorithm with particle swarm optimization.
Neurocomputing, 2015

3D face reconstruction from skull by regression modeling in shape parameter spaces.
Neurocomputing, 2015

A Novel Method: 3-D Gait Curve for Human Identification.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Modeling Curly Hair Based on Static Super-Helices.
Proceedings of the International Conference on Cyberworlds, 2015

Modelling and Simulation of Weft Knitted Fabric Based on Ball B-Spline Curves and Hooke's Law.
Proceedings of the International Conference on Cyberworlds, 2015

Writing Chinese Calligraphy on Arbitrary Surfaces.
Proceedings of the International Conference on Cyberworlds, 2015

2014
Skull Identification via Correlation Measure Between Skull and Face Shape.
IEEE Trans. Information Forensics and Security, 2014

Craniofacial reconstruction based on multi-linear subspace analysis.
Multimedia Tools Appl., 2014

G2-Continuity Extension Algorithm of Ball B-Spline Curves.
IEICE Transactions, 2014

Automatic registration of vestibular systems with exact landmark correspondence.
Graphical Models, 2014

Craniofacial Reconstruction Evaluation by Geodesic Network.
Comp. Math. Methods in Medicine, 2014

Multi-branched cerebrovascular segmentation based on phase-field and likelihood model.
Computers & Graphics, 2014

Retargeting 3D facial expressions in real time based on Kinect.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Scale-Invariant Heat Kernel Mapping.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

Automatic Generation of Skeleton Animation from 3D Human Mesh Model.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

Isometric Shape Matching Based on the Geodesic Structure and Minimum Cost Flow.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

Human Identification Using Sensors Data Based on 3D Gait Area.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Active contour model combining region and edge information.
Mach. Vis. Appl., 2013

A hierarchical dense deformable model for 3D face reconstruction from skull.
Multimedia Tools Appl., 2013

Topic Information Collection based on the Hidden Markov Model.
JNW, 2013

A flexible 3D cerebrovascular extraction from TOF-MRA images.
Neurocomputing, 2013

Automatic Sex Determination of Skulls Based on a Statistical Shape Model.
Comp. Math. Methods in Medicine, 2013

Guidance rays: 3D object selection based on multi-ray in dense scenario.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A novel cerebrovascular segmentation approach based on Markov random field and particle swarm optimization algorithm.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Classification Based on LBP and SVM for Human Embryo Microscope Images.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

An Extension Algorithm for Ball B-Spline Curves with G2 Continuity.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

G2-Continuity Extension Algorithm for Disk B-Spline Curve.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

G2-Continuity Blending of Ball B-Spline Curve Using Extension.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Populating virtual environments with crowd patches and rule-based method.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Smoothness-constrained face photo-sketch synthesis using sparse representation.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

2011
LSCM Based Non-rigid Registration for Craniofacial Surfaces.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Face Sketch Synthesis via Multivariate Output Regression.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Face Reconstruction from Skull Based on Partial Least Squares Regression.
Proceedings of the Seventh International Conference on Computational Intelligence and Security, 2011

The Weighted Landmark-Based Algorithm for Skull Identification.
Proceedings of the Computer Analysis of Images and Patterns, 2011

A Iso-Geodesic Stripes based similarity measure method for 3D face.
Proceedings of the 4th International Conference on Biomedical Engineering and Informatics, 2011

Highly Parallel Surface Crack Simulation.
Proceedings of the Eighth International Conference on Computer Graphics, 2011

2010
Spatial-temporal patterns and pedestrian simulation.
Journal of Visualization and Computer Animation, 2010

Simulating self-organizing behaviors of fish school.
Proceedings of the 2010 International Symposium on Visual Information Communication, 2010

The SEM Statistical Mixture Model of Segmentation Algorithm of Brain Vessel Image.
Proceedings of the Life System Modeling and Intelligent Computing, 2010

Segmentation algorithm of brain vessel image based on SEM statistical mixture model.
Proceedings of the Seventh International Conference on Fuzzy Systems and Knowledge Discovery, 2010

The study of pre-processing method of brain vessel segmentation based on parameterized statistical model.
Proceedings of the Fifth International Conference on Bio-Inspired Computing: Theories and Applications, 2010

2009
Cyber Games and Interactive Entertainment.
Int. J. Computer Games Technology, 2009

A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation.
Int. J. Computer Games Technology, 2009

Real Time Animation of Trees Based on BBSC in Computer Games.
Int. J. Computer Games Technology, 2009

Efficient Edge Matching using Improved Hierarchical Chamfer Matching.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2009), 2009

An Automatic Non-rigid Point Matching Method for Dense 3D Face Scans.
Proceedings of the Selected Papers of the 2009 International Conference on Computational Science and Its Applications, 2009

Towards Intelligent Interaction in Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Free-form Sketching with Ball B-Splines.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

A Region-Based Active Contour Model for Image Segmentation.
Proceedings of the 2009 International Conference on Computational Intelligence and Security, 2009

Balanced hierarchical face clustering algorithm on triangle meshes.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Auto Coloring with Enhanced Character Registration.
Int. J. Computer Games Technology, 2008

2007
Skeleton Based Parametric Solid Models: Ball B-Spline Curves.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

Skeleton Based Parametric Solid Models: Ball B-Spline Surfaces.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
DBSC-based animation enhanced with feature and motion.
Journal of Visualization and Computer Animation, 2006

2005
Feature- and region-based auto painting for 2D animation.
The Visual Computer, 2005

Enhanced auto coloring with hierarchical region matching.
Journal of Visualization and Computer Animation, 2005

Interactive free-hand drawing and in-between generation with DBSC.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Artistic brushstroke representation and animation with disk b-spline curve.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Evaluation of difference bounds for computing rational Bézier curves and surfaces.
Computers & Graphics, 2004

2003
Tunnel-free voxelisation of rational Bézier surfaces.
The Visual Computer, 2003

Topology preserving voxelisation of rational Bézier and NURBS curves.
Computers & Graphics, 2003

2000
NURBS Volume for Modelling Complex Objects.
Proceedings of the Volume Graphics, 2000

Volumetric Modelling of 3D Text.
Proceedings of the Volume Graphics, 2000

Visible Human Animation.
Proceedings of the Volume Graphics, 2000

1999
Voxel clustering for visible human data.
Proceedings of the Medical Imaging 1999: Image Processing, 1999


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