Baoquan Liu
According to our database1,
Baoquan Liu
authored at least 29 papers
between 2006 and 2023.
Collaborative distances:
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Bibliography
2023
Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023
2021
High Performance Flexible Structure Three-Level DC-DC Converter: A Candidate DC Interface for Microgrids With Distributed Energy Resources.
IEEE Access, 2021
2018
Improving Utility of GPU in Accelerating Industrial Applications With User-Centered Automatic Code Translation.
IEEE Trans. Ind. Informatics, 2018
2016
IEEE Trans. Vis. Comput. Graph., 2016
GSWO: A programming model for GPU-enabled parallelization of sliding window operations in image processing.
Signal Process. Image Commun., 2016
Concurr. Comput. Pract. Exp., 2016
Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures.
Comput. Graph. Forum, 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
2015
System Operation and Energy Management of a Renewable Energy-Based DC Micro-Grid for High Penetration Depth Application.
IEEE Trans. Smart Grid, 2015
Comput. Graph., 2015
2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the Parallel Processing and Applied Mathematics, 2013
Proceedings of the International Conference on High Performance Computing & Simulation, 2013
2012
Control method of the transient compensation process of a hybrid energy storage system based on battery and Ultra-capacitor in Micro-grid.
Proceedings of the 21st IEEE International Symposium on Industrial Electronics, 2012
Suppressing switching frequency circulating current in parallel inverters with Carrier Phase-Shifted SPWM technique.
Proceedings of the 21st IEEE International Symposium on Industrial Electronics, 2012
2011
Accelerating Tumour Growth Simulations on Many-Core Architectures: A Case Study on the Use of GPGPU within VPH.
Proceedings of the 15th International Conference on Information Visualisation, 2011
2010
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction.
Vis. Comput., 2010
Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs.
Comput. Graph. Forum, 2010
2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
2008
IEEE Geosci. Remote. Sens. Lett., 2008
2007
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array.
Int. J. Virtual Real., 2007
2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the Advances in Computer Graphics, 2006