Baoquan Liu

According to our database1, Baoquan Liu authored at least 29 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2021
High Performance Flexible Structure Three-Level DC-DC Converter: A Candidate DC Interface for Microgrids With Distributed Energy Resources.
IEEE Access, 2021

2018
Improving Utility of GPU in Accelerating Industrial Applications With User-Centered Automatic Code Translation.
IEEE Trans. Ind. Informatics, 2018

2016
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring.
IEEE Trans. Vis. Comput. Graph., 2016

GSWO: A programming model for GPU-enabled parallelization of sliding window operations in image processing.
Signal Process. Image Commun., 2016

Evaluating automatically parallelized versions of the support vector machine.
Concurr. Comput. Pract. Exp., 2016

Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many-Core Architectures.
Comput. Graph. Forum, 2016

Data Mining, Management and Visualization in Large Scientific Corpuses.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

2015
System Operation and Energy Management of a Renewable Energy-Based DC Micro-Grid for High Penetration Depth Application.
IEEE Trans. Smart Grid, 2015

IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs.
Comput. Graph., 2015

2014
Parallel centerline extraction on the GPU.
Comput. Graph., 2014

Multiphase surface tracking with explicit contouring.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2013

Evaluation of Autoparallelization Toolkits for Commodity GPUs.
Proceedings of the Parallel Processing and Applied Mathematics, 2013

GPU-ASIFT: A fast fully affine-invariant feature extraction algorithm.
Proceedings of the International Conference on High Performance Computing & Simulation, 2013

2012
Control method of the transient compensation process of a hybrid energy storage system based on battery and Ultra-capacitor in Micro-grid.
Proceedings of the 21st IEEE International Symposium on Industrial Electronics, 2012

Suppressing switching frequency circulating current in parallel inverters with Carrier Phase-Shifted SPWM technique.
Proceedings of the 21st IEEE International Symposium on Industrial Electronics, 2012

2011
Non-Linear Beam Tracing on a GPU.
Comput. Graph. Forum, 2011

Accelerating Tumour Growth Simulations on Many-Core Architectures: A Case Study on the Use of GPGPU within VPH.
Proceedings of the 15th International Conference on Information Visualisation, 2011

2010
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction.
Vis. Comput., 2010

Multi-layer Depth Peeling by Single-Pass Rasterisation for Faster Isosurface Raytracing on GPUs.
Comput. Graph. Forum, 2010

2009
Fast Isosurface Rendering on a GPU by Cell Rasterization.
Comput. Graph. Forum, 2009

Accelerating Volume Raycasting using Proxy Spheres.
Comput. Graph. Forum, 2009

GPU-based refraction and caustics rendering on depth textures.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Multi-layer depth peeling via fragment sort.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Analytic Search Method for Interferometric SAR Image Registration.
IEEE Geosci. Remote. Sens. Lett., 2008

2007
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array.
Int. J. Virtual Real., 2007

2006
Double projective cylindrical texture mapping on FPGA.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Interactively Rendering Dynamic Caustics on GPU.
Proceedings of the Advances in Computer Graphics, 2006


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