Elizabeth Gerber

According to our database1, Elizabeth Gerber authored at least 67 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2019
Distributed Apprenticeship in Online Communities.
Human-Computer Interaction, 2019

Careers in HCI and UX: The Digital Transformation from Craft to Strategy.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Conversational Agents: Acting on the Wave of Research and Development.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Improv for Designers.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

CheerOn: Facilitating Online Social Support for Novice Project-Based Learning Teams.
ACM Trans. Comput.-Hum. Interact., 2018

Women (Still) Ask For Less: Gender Differences in Hourly Rate in an Online Labor Marketplace.
PACMHCI, 2018

Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools.
BJET, 2018

Computer-Supported Career Development in The Future of Work.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

The 2nd Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

IntroAssist: A Tool to Support Writing Introductory Help Requests.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Novice and Expert Sensemaking of Crowdsourced Design Feedback.
PACMHCI, 2017

Designing Crowdcritique Systems for Formative Feedback.
I. J. Artificial Intelligence in Education, 2017

Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Understanding Trust amid Delays in Crowdfunding.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Developing Makerspaces as Sites of Entrepreneurship.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Reappropriating Hackathons: The Production Work of the CHI4Good Day of Service.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Studying the Effects of Task Notification Policies on Participation and Outcomes in On-the-go Crowdsourcing.
Proceedings of the Fourth AAAI Conference on Human Computation and Crowdsourcing, 2016

Productivity Decomposed: Getting Big Things Done with Little Microtasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Enabling Physical Crowdsourcing On-the-Go with Context-Sensitive Notifications.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Using Anonymity and Communal Efforts to Improve Quality of Crowdsourced Feedback.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Crowdfunding Science: Sharing Research with an Extended Audience.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

CrowdFound: A Mobile Crowdsourcing System to Find Lost Items On-the-Go.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Building Support Tools to Connect Novice Designers with Professional Coaches.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Computer supported collective action.
Interactions, 2014

Design for America: organizing for civic innovation.
Interactions, 2014

WeDo: End-To-End Computer Supported Collective Action.
Proceedings of the Eighth International Conference on Weblogs and Social Media, 2014

Pair research: matching people for collaboration, learning, and productivity.
Proceedings of the Computer Supported Cooperative Work, 2014

Understanding the role of community in crowdfunding work.
Proceedings of the Computer Supported Cooperative Work, 2014

Structures for knowledge co-creation between organisations and the public: (cop2014).
Proceedings of the Computer Supported Cooperative Work, 2014

Can you do good and do well?: exploring HCI careers for societal impact.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding and leveraging social networks for crowdfunding: implications for support tools.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Learning to fail: experiencing public failure online through crowdfunding.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Crowdfunding: an emerging field of research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Combining crowdsourcing and learning to improve engagement and performance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding and leveraging social networks for crowdfunding: opportunities and challenges.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Crowd-based design activities: helping students connect with users online.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Computer supported novice group critique.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Crowdfunding: Motivations and deterrents for participation.
ACM Trans. Comput.-Hum. Interact., 2013

The future of crowd work.
Proceedings of the Computer Supported Cooperative Work, 2013

CrowdCamp 2013: rapidly iterating crowd ideas.
Proceedings of the Computer Supported Cooperative Work, 2013

Micro-volunteering: helping the helpers in development.
Proceedings of the Computer Supported Cooperative Work, 2013

Using Mobile Technology to Support Innovation Education.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Understanding crowdfunding work: implications for support tools.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Crowdfunding support tools: predicting success & failure.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Crowdfunding: a resource exchange perspective.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A pilot study of using crowds in the classroom.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Formative feedback in Digital Lofts: Learning environments for real world innovation.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Affect and Creative Performance on Crowdsourcing Platforms.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
How Managers Use Multiple Media: Discrepant Events, Power, and Timing in Redundant Communication.
Organization Science, 2012

Priming for Better Performance in Microtask Crowdsourcing Environments.
IEEE Internet Computing, 2012

Tech break ups: a research method for understanding technological attachment.
Interactions, 2012

Work in progress: Developing an Innovation Self-efficacy survey.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Design principles: crowdfunding as a creativity support tool.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Affective computational priming and creativity.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Tech break up: a research method for understanding people's attachment to their technology.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Momentum: getting and staying on topic during a brainstorm.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Using improvisation to enhance the effectiveness of brainstorming.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Improvisation principles and techniques for design.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


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