Elisabeth Gee
According to our database1,
Elisabeth Gee
authored at least 9 papers
between 2015 and 2022.
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Bibliography
2022
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking.
Int. J. Game Based Learn., 2022
2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Neutrality, "New" Digital Divide, and Openness Paradox: Equity in Learning Environments Mediated by Educational Technology.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
2017
The effectiveness of pairing analog and digital games to teach computer science principles to female youth.
J. Comput. Sci. Coll., 2017
2015
Proceedings of the Third Conference on GenderIT, 2015