Elisabeth Gee

According to our database1, Elisabeth Gee authored at least 9 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking.
Int. J. Game Based Learn., 2022

2020
Circuits, Bags and Agency: Conceptualizing Children's Tinkering Projects as Mangles.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Neutrality, "New" Digital Divide, and Openness Paradox: Equity in Learning Environments Mediated by Educational Technology.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Wicked Play: Wicked Problems, Designerly Citizens, Design Games.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Game Making and Designerly Thinking.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

2017
The effectiveness of pairing analog and digital games to teach computer science principles to female youth.
J. Comput. Sci. Coll., 2017

2015
Girls Learning Computer Science Principles with After School Games.
Proceedings of the Third Conference on GenderIT, 2015


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