Belinda Lange

According to our database1, Belinda Lange authored at least 13 papers between 2011 and 2014.

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Timeline

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Bibliography

2014
Clinical Virtual Reality.
Proceedings of the Handbook of Virtual Environments, 2014

2013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Computers & Graphics, 2013

Virtual Humans for Learning.
AI Magazine, 2013

2012
Interactive game-based rehabilitation using the Microsoft Kinect.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Towards pervasive physical rehabilitation using Microsoft Kinect.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

SmartGlove for upper extremities rehabilitative gaming assessment.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

Beyond the standard clinical rating scales: Fine-grained assessment of post-stroke motor functionality using wearable inertial sensors.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
FAAST: The Flexible Action and Articulated Skeleton Toolkit.
Proceedings of the IEEE Virtual Reality Conference, 2011

Virtual Reality Applications for Addressing the Needs of those Aging with Disability.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

An Intelligent Virtual Human System for Providing Healthcare Information and Support.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011


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