Belinda Lange
According to our database1,
Belinda Lange
authored at least 17 papers
between 2011 and 2023.
Collaborative distances:
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Bibliography
2023
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
2021
Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.
Frontiers Virtual Real., 2021
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021
2014
2013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Comput. Graph., 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012
Beyond the standard clinical rating scales: Fine-grained assessment of post-stroke motor functionality using wearable inertial sensors.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Virtual Reality Applications for Addressing the Needs of those Aging with Disability.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
An Intelligent Virtual Human System for Providing Healthcare Information and Support.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011