Eric B. Lum

According to our database1, Eric B. Lum authored at least 28 papers between 2001 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2019
Visually Lossless Content and Motion Adaptive Shading in Games.
Proc. ACM Comput. Graph. Interact. Tech., 2019

2015
Accumulative anti-aliasing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Image co-registration by minimizing cumulative distortion.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

2007
Multi-scale morphological volume segmentation and visualization.
Proceedings of the APVIS 2007, 2007

2006
Interactive multi-scale exploration for volume classification.
Vis. Comput., 2006

2005
Expressive line selection by example.
Vis. Comput., 2005

An Intelligent System Approach to Higher-Dimensional Classification of Volume Data.
IEEE Trans. Vis. Comput. Graph., 2005

Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware.
J. Graph. Tools, 2005

Techniques for Visualizing Time-Varying Volume Data.
Proceedings of the Visualization Handbook., 2005

2004
Lighting Transfer Functions Using Gradient Aligned Sampling.
Proceedings of the 15th IEEE Visualization Conference, 2004

High-Quality Lighting for Pre-Integrated Volume Rendering.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

2003
Using Motion to Illustrate Static 3D Shape--Kinetic Visualization.
IEEE Trans. Vis. Comput. Graph., 2003

Recent advances in hardware-accelerated volume rendering.
Comput. Graph., 2003

A Novel Interface for Higher-Dimensional Classification of Volume Data.
Proceedings of the 14th IEEE Visualization Conference, 2003

An Interactive Volume Visualization System for Transient Flow Analysis.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

Segmentation and texture-based hierarchical rendering techniques for large-scale real-color biomedical image data.
Proceedings of the Data Visualization: The State of the Art, 2003

2002
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data.
IEEE Trans. Vis. Comput. Graph., 2002

Kinetic Visualization - A Technique for Illustrating 3D Shape and Structure.
Proceedings of the 13th IEEE Visualization Conference, 2002

Segmentation and 3D visualization of high-resolution human brain cryosections.
Proceedings of the Visualization and Data Analysis 2002, 2002

Motion-based shape illustration.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

ISpace: Interactive Volume Data Classification Techniques Using Independent Component Analysis.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Hardware-accelerated parallel non-photorealistic volume rendering.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

Interactive Multi-volume Visualization.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Texture Hardware Assisted Rendering of Time-Varying Volume Data.
Proceedings of the 12th IEEE Visualization Conference, 2001

Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001


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