Lei Yang

Orcid: 0000-0002-2523-671X

Affiliations:
  • NVIDIA Corp., Santa Clara, CA, USA
  • Bosch Research North America (former)
  • Hong Kong University of Science and Technology, Hong Kong (PhD)


According to our database1, Lei Yang authored at least 16 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Training and Predicting Visual Error for Real-Time Applications.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2020
A Survey of Temporal Antialiasing Techniques.
Comput. Graph. Forum, 2020

2019
Visually Lossless Content and Motion Adaptive Shading in Games.
Proc. ACM Comput. Graph. Interact. Tech., 2019

2015
Procedural window lighting effects for real-time city rendering.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2012
Depth-presorted triangle lists.
ACM Trans. Graph., 2012

Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

Per-pixel translational symmetry detection, optimization, and segmentation.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Image-based bidirectional scene reprojection.
ACM Trans. Graph., 2011

Antialiasing recovery.
ACM Trans. Graph., 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Exploiting temporal coherence in real-time rendering.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

2009
Amortized supersampling.
ACM Trans. Graph., 2009

A torus patch approximation approach for point projection on surfaces.
Comput. Aided Geom. Des., 2009

2008
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph., 2008

Geometry-Aware Framebuffer Level of Detail.
Comput. Graph. Forum, 2008

An Improved Shading Cache for Modern GPUs.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008


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