Eric Beaudry

Orcid: 0000-0002-4460-0556

According to our database1, Eric Beaudry authored at least 34 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Cache-Efficient Dynamic Programming MDP Solver.
Proceedings of the ECAI 2023 - 26th European Conference on Artificial Intelligence, September 30 - October 4, 2023, Kraków, Poland, 2023

2022
Fast and optimal branch-and-bound planner for the grid-based coverage path planning problem based on an admissible heuristic function.
Frontiers Robotics AI, 2022

Cache-Efficient Memory Representation of Markov Decision Processes.
Proceedings of the 35th Canadian Conference on Artificial Intelligence, Toronto, Ontario, 2022

2021
Fast and Optimal Planner for the Discrete Grid-Based Coverage Path-Planning Problem.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2021, 2021

2020
A multi-dimensional study on the state of the practice of REST APIs usage in Android apps.
Autom. Softw. Eng., 2020

PARC: A Plan and Activity Recognition Component for Assistive Robots.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

An Energy-Efficient Method with Dynamic GPS Sampling Rate for Transport Mode Detection and Trip Reconstruction.
Proceedings of the Advances in Artificial Intelligence, 2020

2019
An observational study on the state of REST API uses in Android mobile applications.
Proceedings of the 6th International Conference on Mobile Software Engineering and Systems, 2019

An Efficient Electric Vehicle Path-Planner That Considers the Waiting Time.
Proceedings of the 27th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2019

Error-Tolerant Anytime Approach to Plan Recognition Using a Particle Filter.
Proceedings of the Twenty-Ninth International Conference on Automated Planning and Scheduling, 2019

2017
Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture.
Int. J. Game Based Learn., 2017

A quadtree replication method to optimize web and mobile applications dealing with large sets of objects on a map.
Proceedings of the Symposium on Applied Computing, 2017

Empirical Study on REST APIs Usage in Android Mobile Applications.
Proceedings of the Service-Oriented Computing - 15th International Conference, 2017

2016
A Straight Approach to Planning for 14.1 Billiards.
IEEE Trans. Comput. Intell. AI Games, 2016

Lookupia: An Intelligent Real Estate Search Engine for Finding Houses Optimally Geolocated to Reach Points of Interest.
Proceedings of the 25th International Conference on World Wide Web, 2016

2015
Towards Quality-Driven SOA Systems Refactoring Through Planning.
Proceedings of the E-Technologies - 6th International Conference, 2015

Improvements to the Linear Optimization Models of Patrol Scheduling for Mobile Targets.
Proceedings of the Advances in Artificial Intelligence, 2015

2014
Using partial satisfaction planning to automatically select NPCs' goals and generate plans in a simulation game.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Partial Satisfaction Planning under Time Uncertainty with Control on When Objectives Can Be Aborted.
Proceedings of the Advances in Artificial Intelligence, 2014

2010
CORALS: A real-time planner for anti-air defense operations.
ACM Trans. Intell. Syst. Technol., 2010

Motion planning for an omnidirectional robot with steering constraints.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Planning with Concurrency under Resources and Time Uncertainty.
Proceedings of the ECAI 2010, 2010

Using Markov decision theory to provide a fair challenge in a roll-and-move board game.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Planning for Concurrent Action Executions Under Action Duration Uncertainty Using Dynamically Generated Bayesian Networks.
Proceedings of the 20th International Conference on Automated Planning and Scheduling, 2010

2009
Iterative Design of Advanced Mobile Robots.
J. Comput. Inf. Technol., 2009

2008
Reactive planning as a motivational source in a behavior-based architecture.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

A Probabilistic Planner for the Combat Power Management Problem.
Proceedings of the Eighteenth International Conference on Automated Planning and Scheduling, 2008

2007
Spartacus attending the 2005 AAAI conference.
Auton. Robots, 2007

2006
Towards a Higher Level of Human-Robot Interaction and Integration.
Proceedings of the Proceedings, 2006

2005
Modularity and integration in the design of a socially interactive robot.
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005

Planning for a Mobile Robot to Attend a Conference.
Proceedings of the Advances in Artificial Intelligence, 2005


Reactive Planning in a Motivated Behavioral Architecture.
Proceedings of the Proceedings, 2005

2004
Detecting information under and from shadow in panchromatic Ikonos images of the city of Sherbrooke.
Proceedings of the 2004 IEEE International Geoscience and Remote Sensing Symposium, 2004


  Loading...