Esperanza Johnson

Orcid: 0000-0002-8418-5756

According to our database1, Esperanza Johnson authored at least 19 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Proactivity in Conversational Assistants: The mPLiCA Model Based on a Systematic Literature Review.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Comparative Study of Large Language Models as Emotion and Sentiment Analysis Systems: A Case-Specific Analysis of GPT vs. IBM Watson.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Viric Learning - A Novel Transfer Learning Method.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

2022
"Matching Learning": Profiling and Clustering Users on Tinder Based on Emotion and Sentiment Analysis.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

2020
An Affective and Cognitive Toy to Support Mood Disorders.
Informatics, 2020

2019
Analyzing EEG waves to support the design of serious games for cognitive training.
J. Ambient Intell. Humaniz. Comput., 2019

Affective Embodied Agents and Their Effect on Decision Making.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

2018
Strategies to Improve Activity Recognition Based on Skeletal Tracking: Applying Restrictions Regarding Body Parts and Similarity Boundaries.
Sensors, 2018

Assessing empathy and managing emotions through interactions with an affective avatar.
Health Informatics J., 2018

MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018

2017
Analyzing and Predicting Empathy in Neurotypical and Nonneurotypical Users with an Affective Avatar.
Mob. Inf. Syst., 2017

Extended Body-Angles Algorithm to recognize activities within intelligent environments.
J. Ambient Intell. Humaniz. Comput., 2017

Affective Avatar Interactions: Towards Recognizing Emotions in Verbal Interaction.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

2016
Correlation between videogame mechanics and executive functions through EEG analysis.
J. Biomed. Informatics, 2016

Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Findings About Selecting Body Parts to Analyze Human Activities Through Skeletal Tracking Joint Oriented Devices.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

A Learning System to Support Social and Empathy Disorders Diagnosis through Affective Avatars.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

Improving Social Communication Disorders Through Human-Avatar Interaction.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015


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