Steven Bachelder

According to our database1, Steven Bachelder authored at least 13 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Vizclass: Making Computer Graphics Video Lecture from a Script.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Automatic Generation of Art Exhibitions from the Internet Resources.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Building Virtual Museum Exhibition System as a Medium.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2017
Rap music video generator: Write a script to make your rap music video with synthesized voice and CG animation.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Low Quality Mobile Image Data Processing Under Uneven Shading - Separating and Cleaning Text Lines and Graphic Regions in mobile Color Document Image.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Automatic CG Talk Show Generation from the Internet Forum.
Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden, 2016

Automatic Generation of Personal Virtual Museum.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

An attempt of mimicking TV news program with full 3DCG - Aiming at the Text-Generated TV system.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2016

2015
Open Framework Facilitating Automatic Generation of CG Animation from Web Site.
Proceedings of the International Conference on Cyberworlds, 2015

2014
A New Virtual Museum Equipped with Automatic Video Content Generator.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Virtual Museum with 3D Artifacts.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Interactive TV by Text-To-Vision.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Engagement in Computer and Video Games.
Proceedings of the 2013 International Conference on Cyberworlds, 2013


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