Tania Mondéjar

Orcid: 0000-0002-1637-415X

According to our database1, Tania Mondéjar authored at least 21 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
A Model to Support the Prediction of Indicators in the Diagnosis and Intervention of Autism Spectrum Disorder.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Proactivity in Conversational Assistants: The mPLiCA Model Based on a Systematic Literature Review.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

2020
An Affective and Cognitive Toy to Support Mood Disorders.
Informatics, 2020

Characterisation of mobile-device tasks by their associated cognitive load through EEG data processing.
Future Gener. Comput. Syst., 2020

SmartFeedback: Augmented Audience Response System for Intelligent Feedback.
Proceedings of the 22th International Symposium on Computers in Education, 2020

2019
Analyzing EEG waves to support the design of serious games for cognitive training.
J. Ambient Intell. Humaniz. Comput., 2019

Analysis of Cognitive Load Using EEG when Interacting with Mobile Devices.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

2018
Assessing empathy and managing emotions through interactions with an affective avatar.
Health Informatics J., 2018

MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018

2017
Analyzing and Predicting Empathy in Neurotypical and Nonneurotypical Users with an Affective Avatar.
Mob. Inf. Syst., 2017

Extended Body-Angles Algorithm to recognize activities within intelligent environments.
J. Ambient Intell. Humaniz. Comput., 2017

Affective Avatar Interactions: Towards Recognizing Emotions in Verbal Interaction.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

Gamification mechanics for behavioral change: a systematic review and proposed taxonomy.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

2016
Correlation between videogame mechanics and executive functions through EEG analysis.
J. Biomed. Informatics, 2016

Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

A Learning System to Support Social and Empathy Disorders Diagnosis through Affective Avatars.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
Towards Context-Aware and User-Centered Analysis in Assistive Environments: - A Methodology and a Software Tool.
J. Medical Syst., 2015

Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

Improving Social Communication Disorders Through Human-Avatar Interaction.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

2014
Context-Aware and User-Centered Evaluation of Assistive Systems. Methodology and Web Analysis Tool.
Proceedings of the Ambient Assisted Living and Daily Activities, 2014


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