Eunice P. dos Santos Nunes

Orcid: 0000-0002-9051-5862

According to our database1, Eunice P. dos Santos Nunes authored at least 27 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Social benefit analysis of the Otto robot in therapies for children with ASD.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

Requirements Gathering Regarding Fine Motor Skills, Adaptive Difficulty and Executive Functions for a Game in Development for Therapy Sessions with Autistic Children to Encourage Collaboration.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

A framework to support the development of empathic games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Communication in software development teams.
Int. J. Bus. Inf. Syst., 2022

Perfis em Mídia Social para Promover Equidade de Gênero na Área STEM e STEAM Social Media Profiles to Promote Gender Equity in STEM and STEAM.
Proceedings of the XIV Latin American Women in Computing 2022 co-located with XLVIII Latin American Computer Conference 2022 (CLEI 2022), 2022

2021
Revisiting Empathy Games Concept from User Comments Perspective.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2020
Game Over: death representations in Virtual Reality Environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Interpreting posts in empathic games: assumptions for a conceptual framework.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
How Factors that Influence Engagement Impact Users' Evaluations in Mobile App Stores.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019

Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums.
Proceedings of the HCI in Games, 2019

Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review.
Proceedings of the HCI in Games, 2019

2018
Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2017
Inclusive Toys for Rehabilitation of Children with Disability: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

TRADIN: A Method for Transparent, Dynamic and Integrated Publication of Information.
Proceedings of the 18th Annual International Conference on Digital Government Research, 2017

2016
Measuring Knowledge Acquisition in 3D Virtual Learning Environments.
IEEE Computer Graphics and Applications, 2016

Approaches of Participatory Design in the Design Process of a Serious Game to Assist in the Learning of Hospitalized Children.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Mobile serious game proposal for environmental awareness of children.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Participatory design for the development of inclusive educational technologies: A systematic review.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Pedagogical standard for the Analysis of Virtual Learning Environments.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Human Factors and Interaction Strategies in Three-Dimensional Virtual Environments to Support the Development of Digital Interactive Therapeutic Toy: A Systematic Review.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

2010
The Collaborative Process of Decision-making in the Cooled Learning Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010


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