Romero Tori

Orcid: 0000-0001-9381-9565

According to our database1, Romero Tori authored at least 54 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Automatic performance assessment in Virtual Reality medical simulators: A model based on procedure trajectories and machine learning.
Expert Syst. Appl., March, 2024

2023
Automatic Performance Assessment in Three-dimensional Interactive Haptic Medical Simulators: A Systematic Review.
ACM Comput. Surv., 2023

The Attention of Students in the Metaverse: Practical Application.
Proceedings of the Design, User Experience, and Usability, 2023

2022
Serious Game Design in Health Education: A Systematic Review.
IEEE Trans. Learn. Technol., 2022

2021
Mídias imersivas no reforço e mudança comportamental: uma revisão sistemática.
Revista Brasileira de Informática na Educ., 2021

Perspectivas mundiais sobre a realidade aumentada nos anos iniciais da educação básica.
Revista Brasileira de Informática na Educ., 2021

Comparison of machine learning algorithms for automatic assessment of performance in a virtual reality dental simulator.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

2020
Use of virtual reality simulators for training programs in the areas of security and defense: a systematic review.
Multim. Tools Appl., 2020

2019
PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms.
Multim. Tools Appl., 2019

Immersive game for dental anesthesia training with haptic feedback.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Immersive Virtual Environments and Learning Assessments.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018
VIDA ODONTO: Ambiente de Realidade Virtual para Treinamento Odontológico.
Revista Brasileira de Informática na Educ., 2018

Augmented and Virtual Reality in Education: The Role of Brazilian Research Groups.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Personality Traits Impacts in Virtual Reality's User Experience.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Using HMD-Based Immersive Virtual Environments in Primary/K-12 Education.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Immersive Virtual Environments in Corporate Education and Training.
Proceedings of the 24th Americas Conference on Information Systems, 2018

Virtual Reality in Marketing: Technological and Psychological immersion.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Development of educational resources with virtual and augmented reality: Challenges and perspectives.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

2016
Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Haptic interaction objective evaluation in needle insertion task simulation.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

2015
On the Inclusion of Blind People in UML e-Learning Activities.
Revista Brasileira de Informática na Educ., 2015

Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Simulation of Deformation in Models of Human Organs Using Physical Parameters.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

A Comparative Study between Automated and Human Evaluation of Sensory-Motor Skills in Interactive 3D Virtual Environments.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments.
Proceedings of the Symposium on Applied Computing, 2014

Virtual Reality-Based System for Training in Dental Anesthesia.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Service-oriented Platform for Virtual Reality Application Development.
Proceedings of the ENASE 2014, 2014

Deformation Method Using Physical Parameters Composed of Different Tissue Structures.
Proceedings of the 2014 IEEE 27th International Symposium on Computer-Based Medical Systems, 2014

2013
Fusion4D: 4D Unencumbered Direct Manipulation and Visualization.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Realistic Simulation of Deformation for Medical Training Applications.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Architectural Model for VR and AR Applications in the Cloud.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Haptic Simulation for Virtual Training in Application of Dental Anesthesia.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Model for the Evaluation of Sensory-Motor Skills Acquisition in Three-Dimensional Virtual Environments.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Objective assessment of video segmentation quality for augmented reality.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

Simulation of soft tissue deformation: A new approach.
Proceedings of the 26th IEEE International Symposium on Computer-Based Medical Systems, 2013

2012
Mutual occlusion between real and virtual elements in Augmented Reality based on fiducial markers.
Proceedings of the IEEE Workshop on Applications of Computer Vision, 2012

Subjective Video Quality Assessment in Segmentation for Augmented Reality Applications.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Bilayer Segmentation Augmented with Future Evidence.
Proceedings of the Computational Science and Its Applications - ICCSA 2012, 2012

2011
Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments.
Int. J. Virtual Real., 2011

2010
Non-photorealistic rendering in stereoscopic 3D visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

3PI experiment: immersion in third-person view.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Robot Arena: An augmented reality platform for game development.
Comput. Entertain., 2009

Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine.
Comput. Entertain., 2009

Non-photorealistic 3D video-avatar.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

2008
Designing and implementing an Spatial Augmented Reality X-Ray.
RITA, 2008

Simulação de procedimento de circulação extracorpórea em ambiente tridimensional usando Ajax3D.
Proceedings of the Companion Proceedings of the XIV Brazilian Symposium on Multimedia and the Web, 2008

2006
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Game and interactivity in computer science educationVideo presentations are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2002
Interaction in Collaborative Educational Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2002



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