Kamila R. H. Rodrigues

Orcid: 0000-0001-9176-8709

According to our database1, Kamila R. H. Rodrigues authored at least 63 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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PhD thesis 
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Bibliography

2023
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games.
Interact. Comput., August, 2023

Early accessibility testing - an automated kit for Android developers.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelings.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Design of Therapeutic Digital Games that Support Dialogue with Children about Death.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Analyzing the Results of a Gerontology Data Collection Instrument - How do Specialists and Non-specialists Interpret the Data?
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Towards Design Guidelines for IoT Applications considering Elderly Users.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

How to promote empathy in games? An analysis of the structural elements to be considered in the interaction design.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

A framework to support the development of empathic games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Gender Nuances in Human-Computer Interaction Research.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Analyzing College Student Dropout Risk Prediction in Real Data Using Walk-Forward Validation.
Proceedings of the Intelligent Systems - 12th Brazilian Conference, 2023

2022
An Interface for Visualizing Applied Interventions Data through Mobile Devices.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022

Human-ChatBot Interaction: measuring the psychophysiological reactions of chatbot users.
Proceedings of the WebMedia '22: Brazilian Symposium on Multimedia and Web, Curitiba, Brazil, November 7, 2022

Building your own games: A platform for authoring digital games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

A Systematic Mapping Study of Emotional Response Evaluation Instruments.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

The Use of Digital Reports to Support the Visualization and Identification of University Dropout Data.
Proceedings of the Human Interface and the Management of Information: Visual and Information Design, 2022

EmoFrame: Prototype of a Framework to Assess Users' Emotional Responses.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022

Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2021
Will My Data Be Legacies? An Elderly Perspective on Digital Assets and Digital Legacies.
J. Interact. Syst., August, 2021

Coping with Diversity - A System for End-users to Customize Web User Interfaces.
Proc. ACM Hum. Comput. Interact., 2021

Guidelines for the Sustainable Development of Computing Technology.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Human-Centred Technology for Sustainable Development Goals - Workshop Results.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Jungle party: a game about loss and grief.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Revisiting Empathy Games Concept from User Comments Perspective.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

GamifiCHI: thematized badges for HCI courses.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Emotional Responses to Font Types and Sizes in Web Pages.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Interactive protocol for acquisition of migraine diaries with a mobile app and machine learning data analysis.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos.
Proceedings of the CLIHC 2021: X Latin American Conference on Human Computer Interaction, 2021

2020
Recognition of Human Activities via Wearable Sensors: Variables Identified in a Systematic Mapping.
Proceedings of the WebMedia '20: Brazillian Symposium on Multimedia and the Web, São Luís, Brazil, November 30, 2020

Interpreting posts in empathic games: assumptions for a conceptual framework.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Possibilities for the digital literacy of the older people in times of social distancing.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

2019
Elderly vloggers: authoring and sharing stories with mobile media and DTV using the the GhostWriter service.
Proceedings of the 25th Brazillian Symposium on Multimedia and the Web, 2019

Synthesizing guidelines for facilitating elderly-smartphone interaction.
Proceedings of the 25th Brazillian Symposium on Multimedia and the Web, 2019

Web-based authoring of multimedia intervention programs for mobile devices: a case study on elderly digital literacy.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

SemTh: an approach to the design of therapeutic digital games.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

EPARS: elderly physical activity reminder system using smartphone and wearable sensors.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
Recording Maybe?: Location-Based Application for Detection and Capture of Ad-hoc Meetings.
Proceedings of the 24th Brazilian Symposium on Multimedia and the Web, 2018

ESPIM System: Interface Evolution to Enable Authoring and Interaction with Multimedia Intervention Programs.
Proceedings of the 24th Brazilian Symposium on Multimedia and the Web, 2018

Challenges for the Implementation of Accessible Web and Mobile Systems.
Proceedings of the Software Ecosystems, Sustainability and Human Values in the Social Web, 2018

Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games.
Proceedings of the Digitalisation, Innovation, and Transformation, 2018

Lessons Learned in Designing a Digital Therapeutic Game to Support the Treatment and Well-Being of Children with Cancer.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

2017
Data Collection and Intervention Personalized as Interactive Multimedia Documents.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Activity of Brazilian HCI Community from 2012 to 2017 in the Context of the Challenge 'Future, Smart Cities, and Sustainability'.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Personalized Ubiquitous Data Collection and Intervention as Interactive Multimedia Documents.
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017

2016
ESPIM: An Ubiquitous Data Collection and Programmed Intervention System using ESM and Mobile Devices.
Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, 2016

An Interaction Modeling Language for Therapeutic Applications.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Design of Therapeutic Information Systems as Indicating Through Signs.
Proceedings of the Socially Aware Organisations and Technologies. Impact and Challenges, 2016

Enhancing older adults connectivity by introducing mobile devices communication tools.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Design Solutions for Interactive Multi-video Multimedia Learning Objects.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
FrAMC-i: Um framework de apoio à produção de conteúdo multimídia complementar interativo.
PhD thesis, 2014

Interaction with a Problem Solving Multi Video Lecture: Observing Students from Distance and Traditional Learning Courses.
Int. J. Emerg. Technol. Learn., 2014

Enriquecimento de personas para apoio ao design de aplicações terapêuticas para a saúde mental.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Oportunidades de pesquisa na área de interação humano-computador com vistas à sustentabilidade.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Assessing the Elderly's Emotional Responses while Interact with Movies Enriched with Additional Multimedia Content.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

A Systematic Review of Sustainability and Aspects of Human-Computer Interaction.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

2012
FIND: facilitating the identification of intervals and moments for incorporation of additional content in continuous media.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

Avaliando aspectos de privacidade no Facebook pelas lentes de usabilidade, acessibilidade e fatores emocionais.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

2010
Interação com conteúdo complementar para apoio ao entendimento de programas televisivos.
Proceedings of the IX Symposium on Human Factors in Computing Systems, 2010


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