Evan Barba

According to our database1, Evan Barba authored at least 19 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Tele-robotic Interface Design in Context: A Case for Recursive Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2017
A Primer on Spatial Scale and Its Application to Mixed Reality.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field.
Proceedings of the Interactive Storytelling, 2017

2016
Keeping progress on the long and winding road.
Interactions, 2016

2015
Tangible Media Approaches to Introductory Computer Science.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

2014
A theory of meaning for Mixed Reality walking tours.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
A multiscale framework for mixed reality walking tours.
PhD thesis, 2013

2012
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone.
Proc. IEEE, 2012

Tutorial 2: Integrating and using panoramas and photographic images in AR experiences.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Mirror Worlds: Experimenting with Heterogeneous AR.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

A scale model of mixed reality.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Continuous Control Paradigms for Direct Brain Interfaces.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

Lessons from a class on handheld augmented reality game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Tabletop Augmented Reality Games: Play Outside the Display [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

(in)box with Malcom.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Getting mod: a look at modularity in mobile systems.
Proceedings of the 9th Workshop on Mobile Computing Systems and Applications, 2008

BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008


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