Yan Xu

Affiliations:
  • Intel Labs, Santa Clara, CA, USA
  • Georgia Institute of Technology, School of Interactive Computing, Atlanta, GA, USA
  • Renmin University, Beijing, China


According to our database1, Yan Xu authored at least 22 papers between 2006 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2015
Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Designing for spectators and coaches: Social support in pervasive health games for youth.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Embodied metaphor elicitation through augmented-reality game design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
The ghost club storyscape: designing for transmedia storytelling.
IEEE Trans. Consumer Electron., 2012

Designing pervasive health games for sustainability, adaptability and sociability.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

NerdHerder: designing for physical actions in an augmented reality puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

The work of play: supporting a pervasive health behavior change intervention for us middle school students.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Herding nerds on your table: NerdHerder, a mobile augmented reality game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

The Ghost Club Storyscape: Designing for transmedia storytelling.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Sociable killers: understanding social relationships in an online first-person shooter game.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2009
Art of defense: a collaborative handheld augmented reality board game.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Lessons from a class on handheld augmented reality game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Tabletop Augmented Reality Games: Play Outside the Display [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Designing a vision-based mobile interface for in-store shopping.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

RevisiTour: Enriching the Tourism Experience With User-Generated Content.
Proceedings of the Information and Communication Technologies in Tourism, 2008

BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2006
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Exploring user experience in "blended reality": moving interactions out of the screen.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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