Iulian Radu

According to our database1, Iulian Radu authored at least 27 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Unpacking the relationship between existing and new measures of physiological synchrony and collaborative learning: a mixed methods study.
Int. J. Comput. Support. Collab. Learn., 2020

Collaborative Learning & Co-Creation in XR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Why Don't We See More of Augmented Reality in Schools?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

What Can We Learn from Augmented Reality (AR)?
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

EmotoTent: Reducing School Violence through Embodied Empathy Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2017
Exploring the Usability of Augmented Reality Interaction Techniques During Children's Early Elementary-School Years.
PhD thesis, 2017

Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Embodied learning mechanics and their relationship to usability of handheld augmented reality.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Discovering educational augmented reality math applications by prototyping with elementary-school teachers.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Cyberchase shape quest: pushing geometry education boundaries with augmented reality.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Augmented reality in education: a meta-review and cross-media analysis.
Personal and Ubiquitous Computing, 2014

2013
A psychological perspective on augmented reality in the mathematics classroom.
Comput. Educ., 2013

Embodied metaphor elicitation through augmented-reality game design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Updating Fitts' Law to Account for Small Targets.
Int. J. Hum. Comput. Interaction, 2012

Using children's developmental psychology to guide augmented-reality design and usability.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Why should my students use AR? A comparative review of the educational impacts of augmented-reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Examining values: an analysis of nine years of IDC research.
Proceedings of the Interaction Design and Children, 2011

2009
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences.
Proceedings of the Interaction Design and Children, 2009

2008
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices.
Proceedings of the 2007 International Conference on Semantic Web & Web Services, 2007


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