Fábio Petrillo
Orcid: 0000-0002-8355-1494Affiliations:
- Université du Québec è Chichoutimi, Canada
- École Polytechnique Montréal, Montreal, Canada
- Concordia University, Canada
- Federal University of Rio Grande do Sul, Brazil (Ph.D., 2016)
According to our database1,
Fábio Petrillo
authored at least 96 papers
between 2008 and 2025.
Collaborative distances:
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Bibliography
2025
2024
Emerging Results on Automated Support for Searching and Selecting Evidence for Systematic Literature Review Updates.
Proceedings of the 1st IEEE/ACM International Workshop on Methodological Issues with Empirical Studies in Software Engineering, 2024
A Behavior-Driven Development and Reinforcement Learning Approach for Videogame Automated Testing.
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024
2023
SN Comput. Sci., July, 2023
BDD-Based Framework with RL Integration: An approach for videogames automated testing.
CoRR, 2023
Architecting Peer-to-Peer Serverless Distributed Machine Learning Training for Improved Fault Tolerance.
CoRR, 2023
Proceedings of the IEEE Working Conference on Software Visualization, 2023
SPIRT: A Fault-Tolerant and Reliable Peer-to-Peer Serverless ML Training Architecture.
Proceedings of the 23rd IEEE International Conference on Software Quality, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023
Exploring the Impact of Serverless Computing on Peer To Peer Training Machine Learning.
Proceedings of the IEEE International Conference on Cloud Engineering, 2023
Proceedings of the 1st ACM International Workshop on Future Debugging Techniques, 2023
2022
An approach to build consistent software architecture diagrams using devops system descriptors.
Proceedings of the 25th International Conference on Model Driven Engineering Languages and Systems: Companion Proceedings, 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Sixth IEEE International Conference on Robotic Computing, 2022
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members.
Proceedings of the ICSIM 2022: The 5th International Conference on Software Engineering and Information Management, Yokohama, Japan, January 21, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022
SCAS-AI: A Strategy to Semi-Automate the Initial Selection Task in Systematic Literature Reviews.
Proceedings of the 48th Euromicro Conference on Software Engineering and Advanced Applications, 2022
Proceedings of the 48th Euromicro Conference on Software Engineering and Advanced Applications, 2022
2021
Secur. Commun. Networks, 2021
J. Syst. Softw., 2021
Inf. Softw. Technol., 2021
What skills do IT companies look for in new developers? A study with Stack Overflow jobs.
Inf. Softw. Technol., 2021
Towards Logging Noisiness Theory: quality aspects to characterize unwanted log entries.
CoRR, 2021
Proceedings of the Working Conference on Software Visualization, 2021
Proceedings of the 21st IEEE International Conference on Software Quality, 2021
Proceedings of the 21st IEEE International Conference on Software Quality, 2021
Proceedings of the 29th IEEE/ACM International Conference on Program Comprehension, 2021
Automated Support for Searching and Selecting Evidence in Software Engineering: A Cross-domain Systematic Mapping.
Proceedings of the 47th Euromicro Conference on Software Engineering and Advanced Applications, 2021
Proceedings of the 47th Euromicro Conference on Software Engineering and Advanced Applications, 2021
Proceedings of the 2nd IEEE/ACM International Conference on Automation of Software Test, 2021
2020
A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension.
Dataset, January, 2020
Software Configuration Engineering in Practice Interviews, Survey, and Systematic Literature Review.
IEEE Trans. Software Eng., 2020
Code smells and refactoring: A tertiary systematic review of challenges and observations.
J. Syst. Softw., 2020
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension.
Inf. Softw. Technol., 2020
Inf. Softw. Technol., 2020
Empir. Softw. Eng., 2020
The cross cyclomatic complexity: a bi-dimensional measure for program complexity on graphs.
CoRR, 2020
Proceedings of the MSR '20: 17th International Conference on Mining Software Repositories, 2020
DR-Tools: a suite of lightweight open-source tools to measure and visualize Java source code.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2020
A Preliminary Systematic Mapping on Software Engineering for Robotic Systems: A Software Quality Perspective.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020
Proceedings of the MOBILESoft '20: IEEE/ACM 7th International Conference on Mobile Software Engineering and Systems, 2020
Proceedings of the MOBILESoft '20: IEEE/ACM 7th International Conference on Mobile Software Engineering and Systems, 2020
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020
Knowledge Management for Promoting Update of Systematic Literature Reviews: An Experience Report.
Proceedings of the 46th Euromicro Conference on Software Engineering and Advanced Applications, 2020
Proceedings of the 24th IEEE International Enterprise Distributed Object Computing Conference, 2020
2019
Who Can Maintain This Code?: Assessing the Effectiveness of Repository-Mining Techniques for Identifying Software Maintainers.
IEEE Softw., 2019
J. Syst. Softw., 2019
Proceedings of the 2019 Working Conference on Software Visualization, 2019
Proceedings of the 27th International Conference on Program Comprehension, 2019
Proceedings of the IEEE International Symposium on Software Reliability Engineering Workshops, 2019
Proceedings of the IEEE International Symposium on Software Reliability Engineering Workshops, 2019
Proceedings of the 14th International Conference on Software Technologies, 2019
Proceedings of the 1st International Workshop on Software Engineering Research & Practices for the Internet of Things, 2019
Quality Model for Evaluating and Choosing a Stream Processing Framework Architecture.
Proceedings of the 16th IEEE/ACS International Conference on Computer Systems and Applications, 2019
2018
Learning from the past: A process recommendation system for video game projects using postmortems experiences.
Inf. Softw. Technol., 2018
The State of Practice on Virtual Reality (VR) Applications: An Exploratory Study on Github and Stack Overflow.
Proceedings of the 2018 IEEE International Conference on Software Quality, 2018
Developer interaction traces backed by IDE screen recordings from think aloud sessions.
Proceedings of the 15th International Conference on Mining Software Repositories, 2018
Proceedings of the 28th Annual International Conference on Computer Science and Software Engineering, 2018
2017
Proceedings of the 2017 IEEE International Conference on Software Quality, 2017
Proceedings of the Cloud Computing and Service Science - 7th International Conference, 2017
2016
Proceedings of the Agile Methods - 7th Brazilian Workshop, 2016
Proceedings of the 2016 IEEE International Conference on Software Quality, 2016
Proceedings of the 24th IEEE International Conference on Program Comprehension, 2016
Proceedings of the Service-Oriented Computing - 14th International Conference, 2016
Are the old days gone?: a survey on actual software engineering processes in video game industry.
Proceedings of the 5th International Workshop on Games and Software Engineering, 2016
2015
Proceedings of the 3rd IEEE Working Conference on Software Visualization, 2015
2012
Proceedings of the XV Iberoamerican Conference on Software Engineering, 2012
2011
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
2010
Proceedings of the 28th Annual International Conference on Design of Communication, 2010
2009
2008
Houston, we have a problem...: a survey of actual problems in computer games development.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008