Marcelo Soares Pimenta

Orcid: 0000-0002-4712-089X

Affiliations:
  • Federal University of Rio Grande do Sul, Porto Alegre, Brazil


According to our database1, Marcelo Soares Pimenta authored at least 109 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Towards a Framework for Self-adaptive Systems Conceptual Modeling.
Proceedings of the XIX Brazilian Symposium on Information Systems, 2023

2021
Virtual look around: comparing presence, cybersickness and usability for virtual tours across different devices.
J. Interact. Syst., November, 2021

The Ragpicking DMI Design: The Case for Green Computer Music.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
Code smells and refactoring: A tertiary systematic review of challenges and observations.
J. Syst. Softw., 2020

Tailored gamification: A review of literature.
Int. J. Hum. Comput. Stud., 2020

Test-case-based Code Navigation in Dynamically Typed Programming Languages.
Proceedings of the SBCARS '20: 14th Brazilian Symposium on Software Components, 2020

DR-Tools: a suite of lightweight open-source tools to measure and visualize Java source code.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2020

2019
Swarm debugging: The collective intelligence on interactive debugging.
J. Syst. Softw., 2019

User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application.
Interact. Comput., 2019

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Designing, Developing and Evaluating Gamification: An Overview and Conceptual Approach.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Towards a domain-specific modeling language for self-adaptive systems conceptual modeling.
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Improving self-adaptive systems conceptual modeling.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

Integrating Reputation to Recommendation Techniques in an e-learning Environment.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018

A systematic literature review of UML-based domain-specific modeling languages for self-adaptive systems.
Proceedings of the 13th International Conference on Software Engineering for Adaptive and Self-Managing Systems, 2018

Integration of Learning Analytics Techniques and Gamification: An Experimental Study.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Twenty years of object-relational mapping: A survey on patterns, solutions, and their implications on application design.
Inf. Softw. Technol., 2017

Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

2016
Towards Understanding Interactive Debugging.
Proceedings of the 2016 IEEE International Conference on Software Quality, 2016

Understanding interactive debugging with Swarm Debug Infrastructure.
Proceedings of the 24th IEEE International Conference on Program Comprehension, 2016

5W2H Framework: a guide to design, develop and evaluate the user-centered gamification.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
Prototyping of Ubiquitous Music Ecosystems.
J. Cases Inf. Technol., 2015

Besouro: A framework for exploring compliance rules in automatic TDD behavior assessment.
Inf. Softw. Technol., 2015

Visualizing interactive and shared debugging sessions.
Proceedings of the 3rd IEEE Working Conference on Software Visualization, 2015

RockQuery - An Ontology-based Data Querying Tool.
Proceedings of the ICEIS 2015, 2015

Interaction Aesthetics and Ubiquitous Music.
Proceedings of the Creativity in the Digital Age., 2015

2014
Methods in Creativity-Centred Design for Ubiquitous Musical Activities.
Proceedings of the Ubiquitous Music, 2014

Ubiquitous Music Ecosystems: Faust Programs in Csound.
Proceedings of the Ubiquitous Music, 2014

Ubimus Through the Lens of Creativity Theories.
Proceedings of the Ubiquitous Music, 2014

ENORM: An Essential Notation for Object-Relational Mapping.
SIGMOD Rec., 2014

Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Ontology View Extraction: An Approach Based on Ontological Meta-properties.
Proceedings of the 26th IEEE International Conference on Tools with Artificial Intelligence, 2014

Ecologically grounded multimodal design: The Palafito 1.0 study.
Proceedings of the Music Technology meets Philosophy, 2014

Relational Properties in Interaction Aesthetics: The Ubiquitous Music Turn.
Proceedings of the Electronic Visualisation and the Arts, 2014

User-Centered Evaluation of Information Visualization Techniques: Making the HCI-InfoVis Connection Explicit.
Proceedings of the Handbook of Human Centric Visualization., 2014

2013
Coupling Social Network Services and Support for Online Communities in Codes Environment.
Proceedings of the 14th International Society for Music Information Retrieval Conference, 2013

Visualizando 15 anos de IHC.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
An empirical study of aspect-oriented metrics.
Sci. Comput. Program., 2012

Aumentando a Flexibilidade de um Sistema e-learning Adaptativo através da Abordagem Responsive Webdesign.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012

Patterns selection for software architecture: an approach based on quality attribute parameters.
Proceedings of the 9th Latin-American Conference on Pattern Languages of Programming, 2012

The Mobile Csound Platform.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context.
Proceedings of the CSEDU 2012, 2012

O Estado-da-Arte das Ferramentas de Visualização de Software.
Proceedings of the XV Iberoamerican Conference on Software Engineering, 2012

2011
Recommendation of Learning Material through Students' Collaboration and User Modeling in an Adaptive E-Learning Environment.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

A synergistic model-driven approach for persistence modeling with UML.
J. Syst. Softw., 2011

Cooperative mechanisms for networked music.
Future Gener. Comput. Syst., 2011

How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities?
Proceedings of the 30th International Conference of the Chilean Computer Science Society, 2011

Inclusive Games: A Multimodal Experience for Blind Players.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Interactive analysis of Likert scale data using a multichart visualization tool.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Vive la différence!: a survey of cultural-aware issues in HCI.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

"Eu também quero jogar!": reavaliando as práticas e diretrizes de acessibilidade em jogos.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System.
Proceedings of the CSEDU 2011, 2011

2010
TDD Effects: Are We Measuring the Right Things?
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2010

Is agility out there?: agile practices in game development.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Combining ontologies and scenarios for context-aware e-learning environments.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

Social music making on the web with CODES.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Patterns for the design of musical interaction with everyday mobile devices.
Proceedings of the IX Symposium on Human Factors in Computing Systems, 2010

Anchoring In Ubiquitous Musical Activities.
Proceedings of the 2010 International Computer Music Conference, 2010

From an e-Learning to an u-Learning Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
What went wrong? A survey of problems in game development.
Comput. Entertain., 2009

Personalized e-Learning Environments: Considering Students' Contexts.
Proceedings of the Education and Technology for a Better World, 2009

MD-JPA Profile: A Model Driven Language for Java Persistence.
Proceedings of the 21st International Conference on Software Engineering & Knowledge Engineering (SEKE'2009), 2009

Towards a UML Profile for Model-Driven Object-Relational Mapping.
Proceedings of the XXIII Brazilian Symposium on Software Engineering, 2009

Representing refactoring opportunities.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

Quality Ontology for Recommendation in an Adaptive Educational System.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

Who Are the Web Composers?
Proceedings of the Online Communities and Social Computing, 2009

Cooperation in musical prototypes design.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

2008
Letter from the Guest Editors.
J. Braz. Comput. Soc., 2008

Houston, we have a problem...: a survey of actual problems in computer games development.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

HCI in Brazil: lessons learned and new perspectives.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Supporting requirements in a traceability approach between business process and user interfaces.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Personalization in e-learning: the adaptive system vs. the intelligent agent approaches.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Definindo uma proposta para avaliações de usabilidade de aplicações para o sistema brasileiro de TV digital.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Ranking Refactoring Patterns Using the Analytical Hierarchy Process.
Proceedings of the ICEIS 2008, 2008

Searching for Opportunities of Refactoring Sequences: Reducing the Search Space.
Proceedings of the 32nd Annual IEEE International Computer Software and Applications Conference, 2008

Using multi-dimensional in-depth long-term case studies for information visualization evaluation.
Proceedings of the BELIV 2008, 2008

Creating Multi-platform User Interfaces with RenderXML.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
RenderXML - A Multi-platform Software Development Tool.
Proceedings of the Task Models and Diagrams for User Interface Design, 2007

Avoiding Bad Smells in Aspect-Oriented Software.
Proceedings of the Nineteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2007), 2007

Improving the Quality of Requirements with Refactoring.
Proceedings of the 6th Brazilian Symposium on Software Quality, 2007

Casos de (Re)Uso: Uma Abordagem para Reuso de Software Interativo Dirigida por Casos de Uso e Padrões Concretos de Interação, .
Proceedings of the VI Jornadas Iberoamericanas de Ingeniería del Software e Ingeniería del Conocimiento-JIISIC'07, 2007

Interfaces for musical activities and interfaces for musicians are not the same: the case for codes, a web-based environment for cooperative music prototyping.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

2006
Detecting Bad Smells in AspectJ.
J. Univers. Comput. Sci., 2006

Aspect-oriented Code Generation.
Proceedings of the 20th Brazilian Symposium on Software Engineering, 2006

Reuso de interfaces através de padrões concretos de interação.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

CODES: supporting awareness in a web-based environment for collective music prototyping.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

A taxonomy of tasks for guiding the evaluation of multidimensional visualizations.
Proceedings of the 2006 AVI Workshop on BEyond time and errors: novel evaluation methods for information visualization, 2006

2005
Bad Smells em Sistemas Orientados a Aspectos.
Proceedings of the 19th Brazilian Symposium on Software Engineering, 2005

Using codes: Cooperative Music Prototyping and Educational Perspectives.
Proceedings of the 2005 International Computer Music Conference, 2005

Alignment-Based Tools for Translation Self-Learning.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Using the Web-Based Cooperative Music Prototyping Environment CODES in Learning Situations.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Institutional Websites Personalization Using Macro and Micro User Profiles.
Proceedings of the Digital Communities in a Networked Society: eCommerce, 2003

Who does what with whom in Web Development?
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Task-Based Assessment of Web Navigation Design.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design, 2002

Migração de aplicações cliente/servidor para a plataforma Web usando metamodelos.
Proceedings of 2nd Ibero-American Symposium on Software Engineering and Knowledge Engineering (JIISIC'02), 2002

Assessment of cost/benefit of interfaces evaluation techniques.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

On evaluating information visualization techniques.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Using teachers as heuristics evaluators of educational software interfaces.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001

1997
Eliciting interactive systems requirements in a language-centered user-designer collaboration: a semiotic approach.
ACM SIGCHI Bull., 1997

1996
Requirements Engineering Process as an Emergent Process.
Proceedings of the Software Process Technology, 5th European Workshop, 1996

Context Modeling for an Usability Oriented Approach to Interactive Systems Requirements Engineering.
Proceedings of the IEEE Symposium and Workshop on Engineering of Computer Based Systems (ECBS'96), 1996

1991
Canonicus: Um modelo para portabilidade de programas interativos.
Proceedings of the 5th Brazilian Symposium on Software Engineering, 1991

1990
GRAEDIUS: Uma proposta para Definição de Interfaces Baseada em Gramática de Atributos.
Proceedings of the 4th Brazilian Symposium on Software Engineering, 1990

1989
Uma formalização em IMC: o modelo DODM.
Proceedings of the 3rd Brazilian Symposium on Software Engineering, 1989

1988
Um Depurador Multilinguagem em um Ambiente de Desenvolvimento.
Proceedings of the 2nd Brazilian Symposium on Software Engineering, 1988


  Loading...