Félix F. Ramos Corchado

According to our database1, Félix F. Ramos Corchado authored at least 87 papers between 1997 and 2020.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2020
A bio-inspired model of behavior considering decision-making and planning, spatial attention and basic motor commands processes.
Cognitive Systems Research, 2020

2019
A general theoretical framework for the design of artificial emotion systems in Autonomous Agents.
Cognitive Systems Research, 2019

Psychological Theoretical Framework: A First Step for the Design of Artificial Emotion Systems in Autonomous Agents.
Proceedings of the Biologically Inspired Cognitive Architectures 2019, 2019

A Bioinspired Model of Decision Making Considering Spatial Attention for Goal-Driven Behaviour.
Proceedings of the Biologically Inspired Cognitive Architectures 2019, 2019

2018
A New Approach for the Composition of Adaptive Pervasive Systems.
IEEE Systems Journal, 2018

E-health: agent-based models to simulate behavior of individuals during an epidemic outbreak.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

2017
Integrating a cognitive computational model of planning and decision-making considering affective information.
Cognitive Systems Research, 2017

Search for an Appropriate Behavior within the Emotional Regulation in Virtual Creatures Using a Learning Classifier System.
Comp. Int. and Neurosc., 2017

2016
Efficient construction of bounding volume hierarchies into a complete octree for ray tracing.
Journal of Visualization and Computer Animation, 2016

Autonomous Agents and Ethical Decision-Making.
Cognitive Computation, 2016

Creating color fashion trends through autonomous behavior using multi-agent Systems.
Proceedings of the Tenth Latin American Workshop on Logic/Languages, 2016

2015
Computational models of emotions for autonomous agents: major challenges.
Artif. Intell. Rev., 2015

Complete Quadtree Based Construction of Bounding Volume Hierarchies for Ray Tracing.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

A Middleware for Integrating Cognitive Architectures.
Proceedings of the Brain Informatics and Health - 8th International Conference, 2015

A cognitive model of motor planning for virtual creatures.
Proceedings of the 14th IEEE International Conference on Cognitive Informatics & Cognitive Computing, 2015

A formal model inspired on human decision-making process.
Proceedings of the 14th IEEE International Conference on Cognitive Informatics & Cognitive Computing, 2015

2014
Fast and Stable Deformations Using the Mesh Intersection Algorithm.
Trans. Computational Science, 2014

A New Approach for Body Balance of a Humanoid Robot.
IJSSCI, 2014

A Cognitive Architecture for Visual Memory Identification.
IJSSCI, 2014

A Bio-Inspired Cognitive Architecture of the Motor System for Virtual Creatures.
IEICE Transactions, 2014

Development of Computational Models of Emotions for Autonomous Agents: A Review.
Cognitive Computation, 2014

Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracing.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

An Agent Cognitive Model for Visual Attention and Response to Novelty.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2014

Semantic death in plant's simulation using Lindenmayer systems.
Proceedings of the 10th International Conference on Natural Computation, 2014

Motivation System for Virtual Creatures: Actions Driven by Needs.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

A cognitive architecture for virtual entities with attentional modulation of pain perception.
Proceedings of the IEEE 13th International Conference on Cognitive Informatics and Cognitive Computing, 2014

2013
A Computational Model of Emotional Attention for Autonomous Agents.
Trans. Computational Science, 2013

Cognitive Process of Moral Decision-Making for Autonomous Agents.
IJSSCI, 2013

Brain Architecture for Visual Object Identification.
IJCINI, 2013

A Bio-inspired Architecture of a Motor Neuron System for Virtual Creatures: Movement of a Single Limb with a Single Muscle.
Proceedings of the 17th International Conference in Knowledge Based and Intelligent Information and Engineering Systems, 2013

Toward Self-adaptive Ecosystems of Services in Dynamic Environments.
Proceedings of the Advances in Systems Science, 2013

A Bio-Inspired Architecture of a Motor System for Virtual Creatures: Reverse Engineering of the Human Hand for the Creation of a LEGO Mindstorms(TM) Robotic Hand.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Facial expressions based in emotions for virtual agents.
Proceedings of the 23rd International Conference on Electronics, 2013

An emotional regulation model with memories for virtual agents.
Proceedings of the IEEE 12th International Conference on Cognitive Informatics and Cognitive Computing, 2013

A biologically inspired computational model of Moral Decision Making for autonomous agents.
Proceedings of the IEEE 12th International Conference on Cognitive Informatics and Cognitive Computing, 2013

2012
An obligation-based framework for web service composition via agent conversations.
Web Intelligence and Agent Systems, 2012

Speeding up the simulation of deformable objects through mesh improvement.
Journal of Visualization and Computer Animation, 2012

Cognitive Computational Models of Emotions and Affective Behaviors.
IJSSCI, 2012

A Model of Culture for Cognitive Agents.
IJACDT, 2012

Context-Sensitive Ecosystem of Intelligent Environments.
Proceedings of the 2012 Eighth International Conference on Intelligent Environments, 2012

Emotional Attention in Autonomous Agents: A Biologically Inspired Model.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

A Brain-Inspired Computational Model of Emotion and Attention Interaction.
Proceedings of the Brain Informatics - International Conference, 2012

A proposed model for visual memory identification.
Proceedings of the 11th IEEE International Conference on Cognitive Informatics and Cognitive Computing, 2012

Feature-based saliency for a model of bottom-up visual attention.
Proceedings of the 11th IEEE International Conference on Cognitive Informatics and Cognitive Computing, 2012

2011
An action selection process to simulate the human behavior in virtual humans with real personality.
The Visual Computer, 2011

Exception Handling in Pervasive Service Composition Using Normative Agents.
J. Web Eng., 2011

A MAS supporting intercultural knowledge management.
Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, 2011

Computational Modeling of Brain Processes for Agent Architectures: Issues and Implications.
Proceedings of the Brain Informatics - International Conference, 2011

Formal Specification of a Neuroscience-Inspired Cognitive Architecture.
Proceedings of the Brain Informatics - International Conference, 2011

An Integrative Computational Model of Emotions.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Brain architecture for visual object identification.
Proceedings of the 10th IEEE International Conference on Cognitive Informatics and Cognitive Computing, 2011

Cognitive computational models of emotions.
Proceedings of the 10th IEEE International Conference on Cognitive Informatics and Cognitive Computing, 2011

2010
A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010

XFEM Framework for Cutting Soft Tissue - Including Topological Changes in a Surgery Simulation.
Proceedings of the GRAPP 2010, 2010

A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

A Cognitive Architecture Based on Neuroscience for the Control of Virtual 3D Human Creatures.
Proceedings of the Brain Informatics, International Conference, 2010

2009
Proposición de un método para balanceo de carga en un cluster heterogéneo simulado en NS2.
RASI, 2009

Obligation-Based Agent Conversations for Semantic Web Service Composition.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence, 2009

Mobile agents formation control in 3D environments based on self organization strategies.
Proceedings of the 4th IEEE International Conference on System of Systems Engineering, 2009

Self-organization of mobile devices networks.
Proceedings of the 4th IEEE International Conference on System of Systems Engineering, 2009

Obligations as constrainers, descriptors, and linkers of Open System of Systems.
Proceedings of the 4th IEEE International Conference on System of Systems Engineering, 2009

An Obligation Approach for Exception Handling in Interaction Protocols.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2009

A Peer-to-Peer Architecture for Real-Time Distributed Visualization of 3D Collaborative Virtual Environments.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2008
From Obligations to Organizational Structures in Multi-Agent Systems.
Proceedings of the Intelligent Agents and Multi-Agent Systems, 2008

RFID composite event definition and detection.
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2008

2007
Creation of Virtual Environments through Knowledge-Aid Declarative Modeling.
Proceedings of the Advances in Technological Applications of Logical and Intelligent Systems, 2007

Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments.
Proceedings of the Advances in Technological Applications of Logical and Intelligent Systems, 2007

A Generic Stochastic Method to Arrange Virtual Creatures in a 3D-Scenario.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

User Authentication via Mouse Biometrics and the usage of Graphic User Interfaces: An Application Approach.
Proceedings of the 2007 International Conference on Security & Management, 2007

2006
Graphically Designing and Formally Checking Self-Organizations for Wireless Network Systems.
ITSSA, 2006

A Method for 3D-Scene Generation Using a Human-Like Language.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

2005
Autonomous Agents and Anticipative Systems.
Proceedings of the 10th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2005), 2005

Specifying Agent's Goals in 3D Scenarios Using Process Algebras.
Proceedings of the Advanced Distributed Systems: 5th International School and Symposium, 2005

3D Emotional Agent Architecture.
Proceedings of the Innovative Internet Community Systems, 5th International Workshop, 2005

Positive Effects of Proactive Communication in MAS.
Proceedings of the Artificial Intelligence Applications and Innovations - IFIP TC12 WG12.5, 2005

GeDA-3D Agent Architecture.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

Using a Declarative Language to Describe the Interactions in Virtual Scenes.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

2004
Methodology for Analysis and Design of Systems.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

Tlachtli: A Framework for Soccer Agents Based on GeDa-3D.
Proceedings of the Advanced Distributed Systems: Third International School and Symposium, 2004

A Simulation Analysis of Multiagent-Based Dynamic Request Placement Techniques.
Proceedings of the Innovative Internet Community Systems, 4th InternationalWorkshop, 2004

GeDA-3D a Middleware Useful to Handle the Evolution in Behavioral Animation-Based Virtual Worlds with a Multi-agent Architecture.
Proceedings of the Innovative Internet Community Systems, 4th InternationalWorkshop, 2004

A Platform to Design and Run Dynamic Virtual Environments.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
Specification of distributed systems using multi-Level Petri nets.
Proceedings of the IEEE International Conference on Systems, 2003

2002
LCIASA: A Useful Language for Specification and Verification of Agent-Based Systems.
Proceedings of the Procedings of the 6th International Conference on Principles of Distributed Systems. OPODIS 2002, 2002

MultiAgents Systems Methodology Based on a Study of Agent's Interaction.
Proceedings of 2nd Ibero-American Symposium on Software Engineering and Knowledge Engineering (JIISIC'02), 2002

1997
Evaluation of Intelligent Dynamic Task Allocation Strategies for Distributed Information Systems.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997


  Loading...