Iker Aguinaga

Orcid: 0000-0002-2289-9630

According to our database1, Iker Aguinaga authored at least 14 papers between 2004 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Monocular RGB 6D object pose estimation for augmented reality: a survey.
Virtual Real., March, 2026

2020
Direct Sparse Mapping.
IEEE Trans. Robotics, 2020

2017
Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery.
IEEE Computer Graphics and Applications, 2017

2014
Study of a Ray Casting Technique for the Visualization of Deformable Volumes.
IEEE Trans. Vis. Comput. Graph., 2014

A Brain Surgery Simulator.
IEEE Computer Graphics and Applications, 2014

Real-time deformation, registration and tracking of solids based on physical simulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2012
Cubical Mass-Spring Model Design Based on a Tensile Deformation Test and Nonlinear Material Model.
IEEE Trans. Vis. Comput. Graph., 2012

Maintaining Large Time Steps in Explicit Finite Element Simulations Using Shape Matching.
IEEE Trans. Vis. Comput. Graph., 2012

Speeding up the simulation of deformable objects through mesh improvement.
Comput. Animat. Virtual Worlds, 2012

2011
Providing guidance for maintenance operations using automatic markerless augmented reality system.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2009
Automatic extraction of the topology of 3D electrical mock-ups using a mixed octree-voxel method.
Adv. Eng. Softw., 2009

2008
Proyección Esférica Usando la Programación en la GPU.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Automatic Selective Disassembly and Path Planning for the Simulation of Maintenance Operations.
Proceedings of the IEEE Virtual Reality Conference, 2007

2004
A new human motion analysis system using biomechanics 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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