Foaad Khosmood

Orcid: 0000-0003-2531-6610

Affiliations:
  • California Polytechnic State University, San Luis Obispo, CA, USA


According to our database1, Foaad Khosmood authored at least 45 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Systematic Literature Review: Computational Approaches for Humour Style Classification.
CoRR, 2024

2023
Improving Startup Success with Text Analysis.
CoRR, 2023

Discussing the History of Ideas in a Data Science Seminar.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

ChatGPT GameJam: Unleashing the power of Large Language Models for Game Jams.
Proceedings of the 7th International Conference on Game Jams, 2023

Automatic Bill Recommendation for Statehouse Journalists.
Proceedings of the Electronic Government - 22nd IFIP WG 8.5 International Conference, 2023

African Californios: Uncovering the African past of Spanish and Mexican California using Data Science Methods.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

Feature Engineering for US State Legislative Hearings: Stance, Affiliation, Engagement and Absentees.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

2022
Evaluation of Automatic Text Summarization using Synthetic Facts.
CoRR, 2022

2021
Automatic News Article Generation from Legislative Proceedings: A Phenom-Based Approach.
Proceedings of the Statistical Language and Speech Processing, 2021

Exploring gaps in California Proposition 54 (2016).
Proceedings of the IEEE International Symposium on Technology and Society, 2021

Two Decades of Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

An Empathetic AI Coach for Self-Attachment Therapy.
Proceedings of the Third IEEE International Conference on Cognitive Machine Intelligence, 2021

2020
Deconstructing Human-assisted Video Transcription and Annotation for Legislative Proceedings.
Digit. Gov. Res. Pract., 2020

Hackathons for Workforce Development: A Case Study.
Proceedings of the International Conference on Game Jams, 2020

Dynamic Procedural Music Generation from NPC Attributes.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Morgan Papers: Exploring the Correspondence of California's First Female Architect.
Proceedings of the 15th Annual International Conference of the Alliance of Digital Humanities Organizations, 2020

2019
Immersive Learning Technologies: Research and Future Directions.
J. Univers. Comput. Sci., 2019

Can Game Jams Boost Confidence and Sense of Preparedness?
Proceedings of the International Conference on Game Jams, 2019

PIDIoT: Probabilistic Intrusion Detection for the Internet-of-Things.
Proceedings of the 2019 IEEE Global Communications Conference, 2019

Evolving unsupervised neural networks for Slither.io.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Panoptyk: information driven MMO engine.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Introducing: the game jam license.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Enhancing story generation with the semantic web.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Composition of basic heuristics for the game 2048.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
A Framework for Complementary Companion Character Behavior in Video Games.
CoRR, 2018

Issue Tracking Systems: What Developers Want and Use.
Proceedings of the 13th International Conference on Software Technologies, 2018

SLO Hacks: Embracing the Passionate Novice.
Proceedings of the International Conference on Game Jams, 2018

The Potential of Young Learners Making Games: An Exploratory Study.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Gaining efficiency in human assisted transcription and speech annotation in legislative proceedings.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

Multimodal speaker identification in legislative discourse.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

Learning alignments from legislative discourse.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

3D visualization of legislative relationships.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

predicting the vote using legislative speech.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

2017
Social network analysis of the global game jam network.
Proceedings of the Second International Conference on Game Jams, 2017

Understanding Botnet-driven Blog Spam: Motivations and Methods.
Proceedings of the 12th Annual International Conference of the Alliance of Digital Humanities Organizations, 2017

2016
Inducing Emotional Response in Interactive Media: A Pilot Study.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

2015
Generation of Infotips from Interface Labels.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Kanakatana: Teaching Japanese through Game Mechanics.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

NPCAgency: Procedural Generation of NPCs.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Automated Generation of Conversational Non Player Characters.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
(Re)telling chess stories as game content.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

User identification through command history analysis.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Cyber Security, 2014

2011
Combining Corpus-Based Features for Selecting Best Natural Language Sentences.
Proceedings of the 10th International Conference on Machine Learning and Applications and Workshops, 2011

2010
Automatic Synonym and Phrase Replacement Show Promise for Style Transformation.
Proceedings of the Ninth International Conference on Machine Learning and Applications, 2010

Grapevine: a gossip generation system.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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