Kai Erenli

According to our database1, Kai Erenli authored at least 12 papers between 2009 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
VR Fact Sheet 2019- An Overview of VR Movies & Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

Introducing: the game jam license.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2016
Generation I(mmersion) - How to Meet Learner Expectations of Tomorrow.
Int. J. Adv. Corp. Learn., 2016

2015
Gaming & law - Its part of the game, so what should I know.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt.
Proceedings of the Games for Training, Education, Health and Sports, 2014

2013
The Impact of Gamification - Recommending Education Scenarios.
Int. J. Emerg. Technol. Learn., 2013

Gamify Your Teaching - Using Location-Based Games for Educational Purposes.
Int. J. Adv. Corp. Learn., 2013

2012
Young Academics in E-Learning Research - Editorial.
Int. J. Emerg. Technol. Learn., 2012

Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice.
Int. J. Adv. Corp. Learn., 2012

Veni, Vidi, VICERO - But Where to Start?
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything.
Int. J. Adv. Corp. Learn., 2011

2009
Virtual Persons + Virtual Goods = Real Problems.
Proceedings of the User Centric Media - First International Conference, 2009


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