Annakaisa Kultima

Orcid: 0000-0001-5856-5643

According to our database1, Annakaisa Kultima authored at least 45 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals.
Proc. ACM Hum. Comput. Interact., 2023

Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting.
Proceedings of the 7th International Conference on Game Jams, 2023

Promotypes - Prototyping Games for a University Game Production Pipeline.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

The History of Quantum Games.
Proceedings of the IEEE Conference on Games, 2023

2022
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact., 2022

Defining Quantum Games.
CoRR, 2022

Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Quantum Game Jam - Making Games with Quantum Physicists.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

How Organisers Understand and Promote Participants' Creativity in Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

Two Decades of Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

Expert-Driven (Online) Game Jams for (Game) Design Education.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

Negative Game Jam Experiences.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

2020
Game Jams for Learning and Teaching: A Review.
Int. J. Game Based Learn., 2020

Playable (research) concepts workshop: translating your topics into tiny games.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland.
Proceedings of the International Conference on Game Jams, 2019

Motivations of game jam organizers: case of finnish game jam community.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Playful Furniture: Breaching a Serious Setting With Interactive Seats.
Games Cult., 2018

Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland.
Proceedings of the International Conference on Game Jams, 2018

2017
The intertwined role of play at game studios: an examination of office play strategies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

The role of stimuli in game idea generation.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

2016
The emergence of industry of playful hybrids: developer's perspective.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Game design values.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Building finnish game jam community through positive social facilitation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Developers' perspectives on iteration in game development.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Game design research.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Defining Game Jam.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
MurMur moderators, the talking playful seats.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Dimensions of Hybrid in Playful Products.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Applying lehman's laws to game evolution.
Proceedings of the 13th International Workshop on Principles of Software Evolution, 2013

2011
Supporting agile development by facilitating natural user interaction with executable formal specifications.
ACM SIGSOFT Softw. Eng. Notes, 2011

Using the VNA Ideation Game at Global Game Jam.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Designing games for everyone: the expanded game experience model.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

The organic nature of game ideation: game ideas arise from solitude and mature by bouncing.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Casual game design values.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2008
Designing game idea generation games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Creativity techniques in game design.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Casual games discussion.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007


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