Francis Lazarus

According to our database1, Francis Lazarus authored at least 33 papers between 1993 and 2024.

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Bibliography

2024
A Universal Triangulation for Flat Tori.
Discret. Comput. Geom., January, 2024

2023
Algorithms for Contractibility of Compressed Curves on 3-Manifold Boundaries.
Discret. Comput. Geom., September, 2023

A linear bound for the Colin de Verdiére parameter μ for graphs embedded on surfaces.
CoRR, 2023

Algorithms for Length Spectra of Combinatorial Tori.
Proceedings of the 39th International Symposium on Computational Geometry, 2023

2019
Computing the Geometric Intersection Number of Curves.
J. ACM, 2019

2018
An Explicit Isometric Reduction of the Unit Sphere into an Arbitrarily Small Ball.
Found. Comput. Math., 2018

2016
Finding shortest non-trivial cycles in directed graphs on surfaces.
J. Comput. Geom., 2016

Some Triangulated Surfaces without Balanced Splitting.
Graphs Comb., 2016

2012
Algorithms for the edge-width of an embedded graph.
Comput. Geom., 2012

On the Homotopy Test on Surfaces.
Proceedings of the 53rd Annual IEEE Symposium on Foundations of Computer Science, 2012

2011
Finding Cycles with Topological Properties in Embedded Graphs.
SIAM J. Discret. Math., 2011

2010
Homotopic Fréchet distance between curves or, walking your dog in the woods in polynomial time.
Comput. Geom., 2010

Output-sensitive algorithm for the edge-width of an embedded graph.
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010

2008
Splitting (complicated) surfaces is hard.
Comput. Geom., 2008

Walking your dog in the woods in polynomial time.
Proceedings of the 24th ACM Symposium on Computational Geometry, 2008

2007
Optimal pants decompositions and shortest homotopic cycles on an orientable surface.
J. ACM, 2007

Harmonic skeleton for realistic character animation.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2005
Optimal System of Loops on an Orientable Surface.
Discret. Comput. Geom., 2005

2001
Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces.
IEEE Trans. Vis. Comput. Graph., 2001

Computing a canonical polygonal schema of an orientable triangulated surface.
Proceedings of the Seventeenth Annual Symposium on Computational Geometry, 2001

2000
Extracting skeletal curves from 3D scattered data.
Vis. Comput., 2000

1999
A Framework for Streaming Geometry in VRML.
IEEE Computer Graphics and Applications, 1999

Level set diagrams of polyhedral objects.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

1998
Three-dimensional metamorphosis: a survey.
Vis. Comput., 1998

Geometry coding and VRML.
Proc. IEEE, 1998

Simplicial Maps for Progressive Transmission of Polygonal Surfaces.
Proceedings of the Third Symposium on Virtual Reality Modeling Language, 1998

Converting sets of polygons to manifold surfaces by cutting and stitching.
Proceedings of the 9th IEEE Visualization Conference, 1998

Progressive Forest Split Compression.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Metamorphosis of Cylinder-like Objects.
Comput. Animat. Virtual Worlds, 1997

Smooth interpolation between two polylines in space.
Comput. Aided Des., 1997

1995
Courbes, cylindres et métamorphoses pour l'image de synthèse. (Curves, cylinders and metamorphoses for computer graphics).
PhD thesis, 1995

1994
Axial deformations: an intuitive deformation technique.
Comput. Aided Des., 1994

1993
Interactive Axial Deformations.
Proceedings of the Modeling in Computer Graphics, 1993


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