# Franck Hétroy-Wheeler

According to our database

Collaborative distances:

^{1}, Franck Hétroy-Wheeler authored at least 24 papers between 2002 and 2018.Collaborative distances:

## Timeline

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## Bibliography

2018

Analyzing Clothing Layer Deformation Statistics of 3D Human Motions.

Proceedings of the Computer Vision - ECCV 2018, 2018

2016

Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces.

IEEE Trans. Vis. Comput. Graph., 2016

Shape Animation with Combined Captured and Simulated Dynamics.

CoRR, 2016

A Hierarchical Approach for Regular Centroidal Voronoi Tessellations.

Comput. Graph. Forum, 2016

Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications.

Comput. Graph. Forum, 2016

A 3D+t Laplace operator for temporal mesh sequences.

Computers & Graphics, 2016

Estimation of Human Body Shape in Motion with Wide Clothing.

Proceedings of the Computer Vision - ECCV 2016, 2016

On Volumetric Shape Reconstruction from Implicit Forms.

Proceedings of the Computer Vision - ECCV 2016, 2016

Computing Temporal Alignments of Human Motion Sequences in Wide Clothing Using Geodesic Patches.

Proceedings of the Fourth International Conference on 3D Vision, 2016

2015

Segmentation and Skeleton Methods for Digital Shape Understanding. (Méthodes de segmentation et par squelette pour la compréhension numérique de formes géométriques).

, 2015

2013

Segmentation of temporal mesh sequences into rigidly moving components.

Graphical Models, 2013

2011

Mesh repair with user-friendly topology control.

Computer-Aided Design, 2011

An iterative algorithm for homology computation on simplicial shapes.

Computer-Aided Design, 2011

Automatic Localization and Quantification of Intracranial Aneurysms.

Proceedings of the Computer Analysis of Images and Patterns, 2011

2009

Animating Quadrupeds: Methods and Applications.

Comput. Graph. Forum, 2009

Classification of non-manifold singularities from transformations of 2-manifolds.

Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Simple Flexible Skinning based on Manifold Modeling.

Proceedings of the GRAPP 2009, 2009

2008

Quadruped Animation.

Proceedings of the Eurographics 2008, 2008

2007

Harmonic skeleton for realistic character animation.

Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2005

Constriction Computation using Surface Curvature.

Proceedings of the Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29, 2005

2003

Topological quadrangulations of closed triangulated surfaces using the Reeb graph.

Graphical Models, 2003

Detection of constrictions on closed polyhedral surfaces.

Proceedings of the VisSym 2003, 2003

From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface.

Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

2002

Topological Quadrangulations of Closed Triangulated Surfaces Using the Reeb Graph.

Proceedings of the Discrete Geometry for Computer Imagery, 10th International Conference, 2002