Jarek Rossignac

According to our database1, Jarek Rossignac authored at least 155 papers between 1986 and 2020.

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Bibliography

2020
Corner-operated Tran-similar (COTS) Maps, Patterns, and Lattices.
ACM Trans. Graph., 2020

2019
RangeFinder: Accelerating ball-interference queries against steady lattices.
Comput. Aided Des., 2019

Programmed-Lattice Editor and accelerated processing of parametric program-representations of steady lattices.
Comput. Aided Des., 2019

Exact Representations and Geometric Queries for Lattice Structures with Quador Beams.
Comput. Aided Des., 2019

2018
EDoP Distance Between Sets of Incomplete Permutations: Application to Bacteria Classification Based on Gene Order.
J. Comput. Biol., 2018

Hierarchical representation for rasterized planar face complexes.
Comput. Graph., 2018

Average and variance of a quasi-parallel family of surfaces.
Comput. Aided Des., 2018

QUADOR: QUADric-Of-Revolution beams for lattices.
Comput. Aided Des., 2018

2017
Rasterized Planar Face Complex.
Comput. Aided Des., 2017

La Caméra Enchantée.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

CaMor: Screw Interpolation between Perspective Projections of Partial Views of Rectangular Images.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

2016
Triangulation Data Structures.
Encyclopedia of Algorithms, 2016

Average curve of n smooth planar curves.
Comput. Aided Des., 2016

eBits: Compact stream of mesh refinements for remote visualization.
Comput. Aided Des., 2016

The new frontiers in computational modeling of material structures.
Comput. Aided Des., 2016

SURGEM: A solid modeling tool for planning and optimizing pediatric heart surgeries.
Comput. Aided Des., 2016

Efficient data-parallel tree-traversal for BlobTrees.
Comput. Aided Des., 2016

2014
Grouper: A Compact, Streamable Triangle Mesh Data Structure.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Fleshing: Spine-driven Bending with Local Volume Preservation.
Comput. Graph. Forum, 2013

Direct rendering of Boolean combinations of self-trimmed surfaces.
Comput. Aided Des., 2013

Zipper: A compact connectivity data structure for triangle meshes.
Comput. Aided Des., 2013

2012
Curvature-based offset distance: Implementations and applications.
Comput. Graph., 2012

HelSweeper: Screw-sweeps of canal surfaces.
Comput. Aided Des., 2012

ESQ: Editable SQuad Representation for Triangle Meshes.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

SAMBA: Steadied Choreographies.
Proceedings of the Computational Aesthetics 2012: Eurographics Workshop on Computational Aesthetics, 2012

2011
Ball-Morph: Definition, Implementation, and Comparative Evaluation.
IEEE Trans. Vis. Comput. Graph., 2011

Ordered Boolean List (OBL): Reducing the Footprint for Evaluating Boolean Expressions.
IEEE Trans. Vis. Comput. Graph., 2011

Steady affine motions and morphs.
ACM Trans. Graph., 2011

LR: compact connectivity representation for triangle meshes.
ACM Trans. Graph., 2011

SQuad: Compact Representation for Triangle Meshes.
Comput. Graph. Forum, 2011

Immersion and Embedding of Self-Crossing Loops.
Proceedings of the Sketch Based Interfaces and Modeling, 2011

Ball-Based Shape Processing.
Proceedings of the Discrete Geometry for Computer Imagery, 2011

2010
Ball-Map: Homeomorphism between Compatible Surfaces.
Int. J. Comput. Geom. Appl., 2010

GMOD: Creation, processing, animation, visualization, and dissemination of GRAPHICAL MODELS.
Graph. Model., 2010

BetweenIT: An Interactive Tool for Tight Inbetweening.
Comput. Graph. Forum, 2010

Ringing: Frugal Subdivision of Curves and Surfaces.
IEEE Computer Graphics and Applications, 2010

3D ball skinning using PDEs for generation of smooth tubular surfaces.
Comput. Aided Des., 2010

2009
OCTOR: Subset selection in recursive pattern hierarchies.
Graph. Model., 2009

Relative blending.
Comput. Aided Des., 2009

b-morphs between b-compatible curves in the plane.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

<i>SOT</i>: compact representation for tetrahedral meshes.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

2008
Patient-specific surgical planning and hemodynamic computational fluid dynamics optimization through free-form haptic anatomy editing tool (SURGEM).
Medical Biol. Eng. Comput., 2008

An Unconditionally Stable MacCormack Method.
J. Sci. Comput., 2008

Pressing: Smooth Isosurfaces with Flats from Binary Grids.
Comput. Graph. Forum, 2008

ScrewBender: Smoothing Piecewise Helical Motions.
IEEE Computer Graphics and Applications, 2008

J-splines.
Comput. Aided Des., 2008

OCTOR: OCcurrence selecTOR in pattern hierarchies.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Variational Skinning of an Ordered Set of Discrete 2D Balls.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

2007
Advections with Significantly Reduced Dissipation and Diffusion.
IEEE Trans. Vis. Comput. Graph., 2007

CST: Constructive Solid Trimming for Rendering BReps and CSG.
IEEE Trans. Vis. Comput. Graph., 2007

Simulation of bubbles in foam with the volume control method.
ACM Trans. Graph., 2007

Spectral Interpolation on 3×3 Stencils for Prediction and Compression.
JCP, 2007

Tightening: Morphological Simplification.
Int. J. Comput. Geom. Appl., 2007

Normal-Map between Normal-Compatible Manifolds.
Int. J. Comput. Geom. Appl., 2007

Boundary of the volume swept by a free-form solid in screw motion.
Comput. Aided Des., 2007

Spectral Predictors.
Proceedings of the 2007 Data Compression Conference (DCC 2007), 2007

2006
Constructive solid trimming.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Shape complexity.
Vis. Comput., 2005

Sharpen&Bend: Recovering Curved Sharp Edges in Triangle Meshes Produced by Feature-Insensitive Sampling.
IEEE Trans. Vis. Comput. Graph., 2005

Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes.
ACM Trans. Graph., 2005

Error-resilient transmission of 3D models.
ACM Trans. Graph., 2005

An unequal error protection method for progressively transmitted 3D models.
IEEE Trans. Multimedia, 2005

Mason: morphological simplification.
Graph. Model., 2005

GeoFilter: Geometric Selection of Mesh Filter Parameters.
Comput. Graph. Forum, 2005

Optimizing the topological and combinatorial complexity of isosurfaces.
Comput. Aided Des., 2005

Tightening: curvature-limiting morphological simplification.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Projection-homeomorphic surfaces.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

FlowFixer: Using BFECC for Fluid Simulation.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

TetStreamer: Compressed Back-to-Front Transmission of Delaunay Tetrahedra Meshes.
Proceedings of the 2005 Data Compression Conference (DCC 2005), 2005

3D Mesh Compression.
Proceedings of the Visualization Handbook., 2005

2004
Surface simplification and 3D geometry compression.
Proceedings of the Handbook of Discrete and Computational Geometry, Second Edition., 2004

Delphi: geometry-based connectivity prediction in triangle mesh compression.
Vis. Comput., 2004

Computing Maximal Tiles and Application to Impostor-Based Simplification.
Comput. Graph. Forum, 2004

Education-driven research in CAD.
Comput. Aided Des., 2004

Blowing Bubbles for Multi-Scale Analysis and Decomposition of Triangle Meshes.
Algorithmica, 2004

Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies.
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004

Efficient Edgebreaker for Surfaces of Arbitrary Topology.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Multi-resolution Modeling, Visualization and Streaming of Volume Meshes.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2003
Twister: a space-warp operator for the two-handed editing of 3D shapes.
ACM Trans. Graph., 2003

SwingWrapper: Retiling triangle meshes for better edgebreaker compression.
ACM Trans. Graph., 2003

Collision Prediction.
J. Comput. Inf. Sci. Eng., 2003

The Safari interface for visualizing time-dependent volume data using iso-surfaces and contour spectra.
Comput. Geom., 2003

ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders.
Comput. Graph. Forum, 2003

Out-of-core Compression and Decompression of Large n-dimensional Scalar Fields.
Comput. Graph. Forum, 2003

Edgebreaker: a simple implementation for surfaces with handles.
Comput. Graph., 2003

Compressed piecewise-circular approximations of 3D curves.
Comput. Aided Des., 2003

Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surfac.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Collision prediction for polyhedra under screw motions.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

An efficient subdivision inversion for wavemesh-based progressive compression of 3D triangle meshes.
Proceedings of the 2003 International Conference on Image Processing, 2003

2002
Space-Time Surface Simplification and Edgebreaker Compression for 2D Cel Animations.
Int. J. Shape Model., 2002

Piecewise Regular Meshes: Construction and Compression.
Graph. Model., 2002

Surface Simplification and Edgebreaker Compression for 2D Cell Animations (figure 1).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Surface Simplification and Edgebreaker Compression for 2D Cell Animations.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

CSG-BRep duality and compression.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Edgebreaker: a simple compression for surfaces with handles.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Protocol for streaming compressed 3-D animations over lossy channels.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

A joint source and channel coding approach for progressively compressed 3-D mesh transmission.
Proceedings of the 2002 International Conference on Image Processing, 2002

An unequal error protection method for progressively compressed 3-D meshes.
Proceedings of the IEEE International Conference on Acoustics, 2002

2001
An Edgebreaker-based efficient compression scheme for regular meshes.
Comput. Geom., 2001

Hoops: 3D Curves as Conservative Occluders for Cell Visibility.
Comput. Graph. Forum, 2001

Computing and visualizing pose-interpolating 3D motions.
Comput. Aided Des., 2001

Edgebreaker Compression of Triangulated Surfaces.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

3D Compression Made Simple: Edgebreaker with Zip&Wrap on a Corner-Table.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

2000
Corrections to 'Compressed Progressive Meshes'.
IEEE Trans. Vis. Comput. Graph., 2000

Compressed Progressive Meshes.
IEEE Trans. Vis. Comput. Graph., 2000

Connectivity Compression for Irregular Quadrilateral Meshes
CoRR, 2000

Grow & fold: compressing the connectivity of tetrahedral meshes.
Comput. Aided Des., 2000

Dealing with Shape Complexity for Internet Access and Graphic Applications.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

SQUEEZE: Fast and Progressive Decompression of Triangle Meshes.
Proceedings of the Computer Graphics International Conference, 2000

An Edgebreaker-Based Efficient Compression Scheme for Connectivity of Regular Meshes.
Proceedings of the 12th Canadian Conference on Computational Geometry, 2000

1999
Edgebreaker: Connectivity Compression for Triangle Meshes.
IEEE Trans. Vis. Comput. Graph., 1999

Distributed Information and Computation in Scientific and Engineering Environments.
D-Lib Mag., 1999

Wrap&Zip decompression of the connectivity of triangle meshes compressed with Edgebreaker.
Comput. Geom., 1999

Editorial.
Comput. Geom., 1999

Optimal bit allocation in compressed 3D models.
Comput. Geom., 1999

Tribox bounds for three-dimensional objects.
Comput. Graph., 1999

Implant Sprays: Compression of Progressive Tetrahedral Mesh Connectivity.
Proceedings of the IEEE Visualization 1999, 1999

Grow & fold: compression of tetrahedral meshes.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

Matchmaker: manifold BReps for non-manifold r-sets.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

Guaranteed 3.67v bit encoding of planar triangle graphs.
Proceedings of the 11th Canadian Conference on Computational Geometry, 1999

1998
Geometric Compression Through Topological Surgery.
ACM Trans. Graph., 1998

Invited Lecture: Interactive Exploration of Distributed 3D Databases over the Internet.
Proceedings of the Computer Graphics International Conference, 1998

1997
Finally Everyone Can Work With Highly Complex 3D Models.
Comput. Graph. Forum, 1997

Special issue: Solid modelling.
Comput. Aided Des., 1997

The 3D revolution: CAD access for all!
Proceedings of 1997 International Conference on Shape Modeling and Applications, 1997

Structured Topological Complexes: A Feature-Based API for Non-Manifold Topologies.
Proceedings of the Fourth Symposium on Solid Modeling and Applications, 1997

Simplification and Compression of 3D Scenes.
Proceedings of the 18th Annual Conference of the European Association for Computer Graphics, 1997

1996
A Road Map To Solid Modeling.
IEEE Trans. Vis. Comput. Graph., 1996

Full-range Approximation of Triangulated Polyhedra.
Comput. Graph. Forum, 1996

Topologically Exact Evaluation of Polyhedra Defined in CSG with Loose Primitives.
Comput. Graph. Forum, 1996

1995
M-Buffer: a flexible MISD architecture for advanced graphics.
Comput. Graph., 1995

1994
AGRELs and BIPs: Metamorphosis as a Bézier Curve in the Space of Polyhedra.
Comput. Graph. Forum, 1994

Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm.
Comput. Graph. Forum, 1994

Solid modeling.
IEEE Computer Graphics and Applications, 1994

Research issues in model-based visualization of complex data sets.
IEEE Computer Graphics and Applications, 1994

Special Issue: Solid Modeling '93.
Comput. Aided Des., 1994

1993
Simplifying interactive design of solid models: a hypertext approach.
Vis. Comput., 1993

Multi-resolution 3D approximations for rendering complex scenes.
Proceedings of the Modeling in Computer Graphics, 1993

1992
Solid modeling and beyond.
IEEE Computer Graphics and Applications, 1992

Solid-interpolating deformations: Construction and animation of PIPs.
Comput. Graph., 1992

Interactive inspection of solids: cross-sections and interferences.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

M-Buffer: A Flexible MISD Architecture for AdvancedGraphics.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

Hidden contours on a frame-buffer.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1991
Constructive non-regularized geometry.
Comput. Aided Des., 1991

Beyond solid modelling.
Comput. Aided Des., 1991

Accurate Scanconversion of Triangulated Surfaces.
Proceedings of the Rendering, 1991

1990
Issues on feature-based editing and interrogation of solid models.
Comput. Graph., 1990

Correct Shading of Regularized CSG Solids Using a Depth-Interval Buffer.
Proceedings of the Rendering, 1990

1989
Active zones in CSG for accelerating boundary evaluation, redundancy elimination, interference detection, and shading algorithms.
ACM Trans. Graph., 1989

1986
Depth-Buffering Display Techniques for Constructive Solid Geometry.
IEEE Computer Graphics and Applications, 1986

Offsetting operations in solid modelling.
Comput. Aided Geom. Des., 1986

Constraints in constructive solid geometry.
Proceedings of the 1986 workshop on Interactive 3D graphics, 1986


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