Frédéric Larue

According to our database1, Frédéric Larue authored at least 12 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2020
Content-aware texture deformation with dynamic control.
Comput. Graph., 2020

2019
Anisotropic Filtering for On-the-fly Patch-based Texturing.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2016
Impact of Frame of Reference on Memorization in Virtual Environments.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Simplification of meshes with digitized radiance.
Vis. Comput., 2015

2013
On-the-fly multi-scale infinite texturing from example.
ACM Trans. Graph., 2013

Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting.
Comput. Graph. Forum, 2013

2012
From the Digitization of Cultural Artifacts to the Web Publishing of Digital 3D Collections: an Automatic Pipeline for Knowledge Sharing.
J. Multim., 2012

2011
Improving High-Speed Scanning Systems by Photometric Stereo.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Automatic Texturing without Illumination Artifacts from In-Hand Scanning Data Flow.
Proceedings of the Multimedia for Cultural Heritage - First International Workshop, 2011

2007
A Pipeline for the Digitization and the Realistic Rendering of Paintings.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

2006
Automatic Registration and Calibration for Efficient Surface Light Field Acquisition.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

Interactive refraction on complex static geometry using spherical harmonics.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006


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