Marco Di Benedetto

Orcid: 0000-0001-5781-7060

Affiliations:
  • National Research Council, Pisa, Italy


According to our database1, Marco Di Benedetto authored at least 21 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Social and hUman ceNtered XR.
Proceedings of the Italia Intelligenza Artificiale, 2023

AIMH Lab 2022 Activities for Vision.
Proceedings of the Italia Intelligenza Artificiale, 2023

AIMH Lab 2022 Activities for Healthcare.
Proceedings of the Italia Intelligenza Artificiale, 2023

2022
An embedded toolset for human activity monitoring in critical environments.
Expert Syst. Appl., 2022

Deep networks for behavioral variant frontotemporal dementia identification from multiple acquisition sources.
Comput. Biol. Medicine, 2022

Reinforced Damage Minimization in Critical Events for Self-driving Vehicles.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Learning accurate personal protective equipment detection from virtual worlds.
Multim. Tools Appl., 2021

2019
Learning Safety Equipment Detection using Virtual Worlds.
Proceedings of the 2019 International Conference on Content-Based Multimedia Indexing, 2019

2017
UAVs and UAV Swarms for Civilian Applications: Communications and Image Processing in the SCIADRO Project.
Proceedings of the Wireless and Satellite Systems, 2017

2014
Web and Mobile Visualization for Cultural Heritage.
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014

ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments.
Comput. Graph. Forum, 2014

2012
From the Digitization of Cultural Artifacts to the Web Publishing of Digital 3D Collections: an Automatic Pipeline for Knowledge Sharing.
J. Multim., 2012

A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects.
IEEE Computer Graphics and Applications, 2012

Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains.
PhD thesis, 2011

Reconstructing and Exploring Massive Detailed Cityscapes.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2010
Visualization methods for molecular studies on the web platform.
Proceedings of the 3D technologies for the World Wide Web, 2010

SpiderGL: a JavaScript 3D graphics library for next-generation WWW.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Interactive Remote Exploration of Massive Cityscapes.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

2007
Ray-Casted BlockMaps for Large Urban Models Visualization.
Comput. Graph. Forum, 2007

2006
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
Comput. Graph. Forum, 2006


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